Template:UpdateList (SSBU)/1.1.0: Difference between revisions

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(Change bug icon for bayonetta.)
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|Bayonetta=*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
|Bayonetta=*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}
*{{bug|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}
|Inkling=*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}}
|Inkling=*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}}
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}}
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}}

Revision as of 20:31, June 30, 2020

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  • Change The AI for various characters has been adjusted.
  • Change The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.