SSB4 Icon.png

Ness (SSB4)/Down throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 2: Line 2:
[[File:NussThrowDown.gif|thumb|270px|Hitbox visualization showing Ness's down throw.]]
[[File:NussThrowDown.gif|thumb|270px|Hitbox visualization showing Ness's down throw.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Overview==
==Overview==
Line 8: Line 7:
Throws the opponent diagonally forward. Combos into forward aerial and up aerial at lower percents, and leaves the opponent open to juggling at higher percents.
Throws the opponent diagonally forward. Combos into forward aerial and up aerial at lower percents, and leaves the opponent open to juggling at higher percents.


===Throw===
==Throw and Hitbox Data==
 
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
|-
|Throw||4%||70||70||80||0||No
|}


===Collateral===
===Hitboxes===


Loops five times.
Loops five times.
Line 67: Line 60:
|}
|}


===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=4%
|af=3
|angle=70
|bk=70
|ks=80
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
==Timing==
{|class="wikitable"
!Invincibility
|1-8
|-
!Hitbox
|10-13, 14-17, 18-21, 22-25, 26-29
|-
!Throw Release
|30
|-
!Animation length
|49
|-
!Interruptible
|50
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=41}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|throw=y|vulnerable=y|invincible=y}}


{{MvSubNavNess|g=SSB4}}
{{MvSubNavNess|g=SSB4}}
[[Category:Ness (SSB4)]]
[[Category:Ness (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]

Revision as of 08:14, June 19, 2020

Hitbox visualization showing Ness's down throw.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Throws the opponent diagonally forward. Combos into forward aerial and up aerial at lower percents, and leaves the opponent open to juggling at higher percents.

Throw and Hitbox Data

Hitboxes

Loops five times.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 0.6% 0 Sakurai angle 0 100 0 4.32 0 -6.4 1.8 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Magic).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsDirect.png
1 0 0.6% 0 Sakurai angle 0 100 0 4.32 0 -4.4 1.8 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Magic).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsDirect.png

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4% AngleIcon70.png Forwards 70 80 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None
1 3% Sakurai angle Forwards 60 100 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None

Timing

Invincibility 1-8
Hitbox 10-13, 14-17, 18-21, 22-25, 26-29
Throw Release 30
Animation length 49
Interruptible 50
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point