Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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m (minor correction for shulks jab 2 change) |
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*{{buff|Up smash's hits connect more reliably. (Frame 11 Hitbox Angle 112 → 135).}} | *{{buff|Up smash's hits connect more reliably. (Frame 11 Hitbox Angle 112 → 135).}} | ||
|Robin=*{{bugfix|Fixed an issue that resulted in Robin losing functionality when getting hit by {{SSBU|Lucas}}'s [[PSI Magnet]] and absorbing Thoron at the same time.}} | |Robin=*{{bugfix|Fixed an issue that resulted in Robin losing functionality when getting hit by {{SSBU|Lucas}}'s [[PSI Magnet]] and absorbing Thoron at the same time.}} | ||
|Shulk=*{{buff|Neutral attack's second hit has more range | |Shulk=*{{buff|Neutral attack's second hit has more range above Shulk (Y2-offset: none → 9.2 (middle hitbox), none → 9.5 (foot hitbox)).}} | ||
*{{change|Up smash's hits connect more reliably in some instances, but also less reliably in some others.}} | *{{change|Up smash's hits connect more reliably in some instances, but also less reliably in some others.}} | ||
|Bowser Jr.=*{{buff|Up tilt has less ending lag (FAF 33 → 31).}} | |Bowser Jr.=*{{buff|Up tilt has less ending lag (FAF 33 → 31).}} |
Revision as of 03:46, March 6, 2020
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.