One-hit KO: Difference between revisions

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→‎Trivia: Trivia (note and order)
(→‎Trivia: Link 2)
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(→‎Trivia: Trivia (note and order))
Tag: Mobile edit
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==Trivia==
==Trivia==
*The [[Home-Run Bat]] is the only [[item]] (and by extension, the only attack) able to perform a guaranteed OHKO in every ''Smash'' game, at least on its [[sweetspot]].
*The [[Home-Run Bat]] is the only [[item]] (and by extension, the only attack) able to perform a guaranteed OHKO in every ''Smash'' game, at least on its [[sweetspot]].
*[[Marth]]'s [[Critical Hit]] is the only [[Final Smash]] to maintain its OHKO power in every installment. In ''Brawl'', it is also the most powerful attack of any character's standard moveset without any exterior factors or buffs.
*''Brawl'' alone features much more guaranteed OHKOs than all the other four games combined together: nearly the double.
*[[Tabuu]] on Intense [[difficulty]] in the [[Subspace Emissary]] has more OHKOs than every other [[boss]] or [[enemy]] in all the ''Smash'' games, with 11 (or 10 excluding contact with [[Winged Tabuu]]). Tabuu's OHKOs are reduced to 9 (or 8) on Intense [[difficulty]] in [[Boss Battle]]s, with 2 of them needing [[sweetspot]]s to OHKO. Several of Tabuu's attacks are still an invariable KO as low as 20% on higher difficulties.
*[[Tabuu]] on Intense [[difficulty]] in the [[Subspace Emissary]] has more OHKOs than every other [[boss]] or [[enemy]] in all the ''Smash'' games, with 11 (or 10 excluding contact with [[Winged Tabuu]]). Tabuu's OHKOs are reduced to 9 (or 8) on Intense [[difficulty]] in [[Boss Battle]]s, with 2 of them needing [[sweetspot]]s to OHKO. Several of Tabuu's attacks are still an invariable KO as low as 20% on higher difficulties.
**Other bosses that have a notable amount of OHKO moves include [[Galleom]] in ''Brawl'' (with 5), and both [[Master Hand]] and [[Crazy Hand]] in both ''Melee'' and ''Brawl'' (with 5 each plus 2 combined).
**Other bosses that have a notable amount of OHKO moves include [[Galleom]] in ''Brawl'' (with 5), and both [[Master Hand]] and [[Crazy Hand]] in both ''Melee'' and ''Brawl'' (with 5 each plus 2 combined).
*The most powerful [[boss]]-related moves in the ''Smash'' series are Tabuu's [[Off Waves]] or touching [[Winged Tabuu]] on Intense [[difficulty]] in the [[Subspace Emissary]] and [[Boss Battles]], and the [[Ultimate Chimera]]'s bite in ''Brawl''. All these attacks deal 100%-200% and immense knockback. Tabuu's attack is so strong that it OHKOs even on the lower [[Difficulty|difficulties]] of the Subspace Emissary (Easy) and Boss Battles (Normal).
*The most powerful [[boss]]-related moves in the ''Smash'' series are Tabuu's [[Off Waves]] or touching [[Winged Tabuu]] on Intense [[difficulty]] in the [[Subspace Emissary]] and [[Boss Battles]], and the [[Ultimate Chimera]]'s bite in ''Brawl''. All these attacks deal 100%-200% and immense knockback. Tabuu's attack is so strong that it OHKOs even on the lower [[Difficulty|difficulties]] of the Subspace Emissary (Easy) and Boss Battles (Normal).
***Ironically, despite [[Off Waves]] being the strongest move ever, they are only shards of [[Tabuu]]’s original wings (which were butterfly shaped). These wings were able to instantly defeat characters by turning them into [[Trophy|trophies]], but we’re broken in pieces by [[Sonic]], as explained in the [[Subspace Emissary]]’s cutscenes and the trophy ''[[Tabuu|Tabuu (Wings)]]''. So Tabuu’s power during the battle against the player is only a remnant of his original strength.
***Ironically, despite [[Off Waves]] being the strongest move ever, they are only shards of [[Tabuu]]’s original wings (which were butterfly shaped). These wings were able to instantly defeat characters by turning them into [[Trophy|trophies]], but we’re broken in pieces by [[Sonic]], as explained in the [[Subspace Emissary]]’s cutscenes and the trophy ''[[Tabuu|Tabuu (Wings)]]''. So Tabuu’s power during the battle against the player is only a remnant of his original strength.
*''Brawl'' introduced the trend of "final bosses" having extremely powerful attacks that are usually a OHKO (on higher difficulties, except for [[Tabuu]]) and features waves in some form. These include Tabuu's [[Off Waves]], [[Master Core]]'s Blast Waves and [[Galeem]]'s Lens Flare.
*[[Master Core]]’s final explosion is the only OHKO that never KOs the player, since the battle is already won before the hitboxes land.
*[[Marth]]'s [[Critical Hit]] is the only [[Final Smash]] to maintain its OHKO power in every installment. In ''Brawl'', it is also the most powerful attack of any character's standard moveset without any exterior factors or buffs.
*While majority of OHKOs will fail to work on characters under the effects of a [[Super Mushroom]] or [[Metal Box]], a few attacks have such high knockback that it will still OHKO under these circumstances. Examples (from ''Brawl'' only) include [[Suicune]]'s Aurora Beam, [[Lugia]]'s Aeroblast, [[Marth]]’s [[Critical Hit]], the [[Ultimate Chimera]]'s bite and several [[enemy]] and [[boss]] attacks.
*While majority of OHKOs will fail to work on characters under the effects of a [[Super Mushroom]] or [[Metal Box]], a few attacks have such high knockback that it will still OHKO under these circumstances. Examples (from ''Brawl'' only) include [[Suicune]]'s Aurora Beam, [[Lugia]]'s Aeroblast, [[Marth]]’s [[Critical Hit]], the [[Ultimate Chimera]]'s bite and several [[enemy]] and [[boss]] attacks.
**Starting from ''Smash 4'', a few Final Smashes have hitboxes that negate the effects of such buffs, such as Marth's Critical Hit.
**Starting from ''Smash 4'', a few Final Smashes have hitboxes that negate the effects of such buffs, such as Marth's Critical Hit.
*''Brawl'' introduced the trend of "final bosses" having extremely powerful attacks that are usually a OHKO (on higher difficulties, except for [[Tabuu]]) and features waves in some form. These include Tabuu's [[Off Waves]], [[Master Core]]'s Blast Waves and [[Galeem]]'s Lens Flare.
*[[Master Core]]’s final explosion is the only OHKO that never KOs the player, since the battle is already won before the hitboxes land.
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