Wizard's Foot: Difference between revisions

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(Added useful information for Wizard's Foot usage.)
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*In most cases, trying to spike with it in SSBB results in a SD.
*In most cases, trying to spike with it in SSBB results in a SD.
*If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.
*If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.
*a horizontal kick against a wall will launch Ganondorf backwards
*A horizontal kick against a wall will launch Ganondorf backwards
*If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's bannanas, without activating them.
*If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's bannanas, without activating them.
In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again.
*In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again.
In [[SSBB]], this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.
*In [[SSBB]], this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 18:25, December 25, 2008

Ganondorf, using Wizard's Foot on Wario

Wizard's Foot is Ganondorf's Down B attack. It is functionally similar to Captain Falcon's Falcon Kick. When on the ground, Ganondorf will do a horizontal kick engulfed in dark energy across a medium area with decent knockback, and good priority. In the air, he will do a slanted vertical kick that spikes.

  • In most cases, trying to spike with it in SSBB results in a SD.
  • If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.
  • A horizontal kick against a wall will launch Ganondorf backwards
  • If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's bannanas, without activating them.
  • In SSBM, using it in the air will allow Ganondorf to use his second jump again.
  • In SSBB, this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.

Gallery

Template:Ganondorf Special Moves