Wizard's Foot: Difference between revisions
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(Added useful information for Wizard's Foot usage.) |
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*In most cases, trying to spike with it in SSBB results in a SD. | *In most cases, trying to spike with it in SSBB results in a SD. | ||
*If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage. | *If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage. | ||
* | *A horizontal kick against a wall will launch Ganondorf backwards | ||
*If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's bannanas, without activating them. | *If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's bannanas, without activating them. | ||
In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again. | *In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again. | ||
In [[SSBB]], this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy. | *In [[SSBB]], this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Revision as of 18:25, December 25, 2008
Wizard's Foot is Ganondorf's Down B attack. It is functionally similar to Captain Falcon's Falcon Kick. When on the ground, Ganondorf will do a horizontal kick engulfed in dark energy across a medium area with decent knockback, and good priority. In the air, he will do a slanted vertical kick that spikes.
- In most cases, trying to spike with it in SSBB results in a SD.
- If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.
- A horizontal kick against a wall will launch Ganondorf backwards
- If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's bannanas, without activating them.
- In SSBM, using it in the air will allow Ganondorf to use his second jump again.
- In SSBB, this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.
Gallery
Wizard's Foot in Melee