Wizard's Foot: Difference between revisions

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(Not sure if this is useful, but kinda neat to see.)
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In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again.
In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again.
In [[SSBB]], this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows.
In [[SSBB]], this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.


{{Ganondorf Special Moves}}
{{Ganondorf Special Moves}}

Revision as of 03:37, June 2, 2008

Ganondorf's Wizard's Foot

Wizard's Foot is Ganondorf's Down B attack. It is functionally similar to Captain Falcon's Falcon Kick. When on the ground, Gannodorf will do a horizontal kick engulfed in dark energy across a medium area with decent knockback, and good priority. In the air, he will do a slanted vertical kick that spikes.

  • In most cases, trying to spike with it in SSBB results in a SD.
  • If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.

In SSBM, using it in the air will allow Ganondorf to use his second jump again. In SSBB, this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.

Template:Ganondorf Special Moves