Wizard's Foot: Difference between revisions

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[[Image:Wizard's_foot.jpg|right|thumb|200px|Ganondorf's Wizard's Foot]]
[[Image:Wizard's_foot.jpg|right|thumb|200px|Ganondorf's Wizard's Foot]]
'''Wizard's Foot''' is [[Ganondorf]]'s Down B attack. It is functionally similar to [[Captain Falcon]]'s [[Falcon Kick]]. When on the ground, Gannodorf will do a horizontal kick engulfed in dark energy across a medium area with decent knockback, and good priority. In the air, he will do a slanted vertical kick that [[Spike|spikes]].
'''Wizard's Foot''' is [[Ganondorf]]'s Down B attack. It is functionally similar to [[Captain Falcon]]'s [[Falcon Kick]]. When on the ground, Gannodorf will do a horizontal kick engulfed in dark energy across a medium area with decent knockback, and good priority. In the air, he will do a slanted vertical kick that [[Spike|spikes]].
*In most cases, trying to spike with it in SSBB results in a SD.
*If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.


In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again.
In [[SSBM]], using it in the air will allow Ganondorf to use his second jump again.

Revision as of 17:32, May 18, 2008

Ganondorf's Wizard's Foot

Wizard's Foot is Ganondorf's Down B attack. It is functionally similar to Captain Falcon's Falcon Kick. When on the ground, Gannodorf will do a horizontal kick engulfed in dark energy across a medium area with decent knockback, and good priority. In the air, he will do a slanted vertical kick that spikes.

  • In most cases, trying to spike with it in SSBB results in a SD.
  • If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.

In SSBM, using it in the air will allow Ganondorf to use his second jump again. In SSBB, this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows.

Template:Ganondorf Special Moves