Donkey Kong (SSBU)/Forward tilt: Difference between revisions
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m (Added update history) |
m (→Hitboxes: Fixed trip formatting) |
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 15:59, January 30, 2020
Donkey Kong forward tilt hitbox visualizations | ||||
---|---|---|---|---|
↗ | ||||
→ | ||||
↘ |
Update History
- Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of Final Destination.
Hitboxes
Timing
Hitbox | 7-9 |
---|---|
Intangibility* | 6-9 |
Interruptible | 35 |
Animation length | 39 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
*Intangibility occurs on attacking arm only.
|