Donkey Kong (SSBU)/Forward tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Timing: Updated timing graphic) |
m (Added update history) |
||
Line 13: | Line 13: | ||
|- | |- | ||
|} | |} | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | |||
*{{buff|Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of {{SSBU|Final Destination}}.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 11:49, January 30, 2020
Donkey Kong forward tilt hitbox visualizations | ||||
---|---|---|---|---|
↗ | ||||
→ | ||||
↘ |
Update History
- Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of Final Destination.
Hitboxes
Timing
Hitbox | 7-9 |
---|---|
Intangibility* | 6-9 |
Interruptible | 35 |
Animation length | 39 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
*Intangibility occurs on attacking arm only.
|