Donkey Kong (SSBU)/Forward tilt: Difference between revisions
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m (Updated timing graphic) |
m (→Timing: Updated timing graphic) |
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Line 231: | Line 231: | ||
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!Animation length | !Animation length | ||
| | |39 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=30}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} |
Revision as of 10:54, January 30, 2020
Donkey Kong forward tilt hitbox visualizations | ||||
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↗ | ||||
→ | ||||
↘ |
Hitboxes
Timing
Hitbox | 7-9 |
---|---|
Intangibility* | 6-9 |
Interruptible | 35 |
Animation length | 39 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
*Intangibility occurs on attacking arm only.
|