Template:UpdateList (SSBU)/1.1.0: Difference between revisions

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|Mii Swordfighter=*{{nerf|[[Chakram]] and [[Gale Strike]] have significantly less range. Previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}}
|Mii Swordfighter=*{{nerf|[[Chakram]] and [[Gale Strike]] have significantly less range. Previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}}
|Shulk=*{{change|The second victory pose's animation has been adjusted.}}
|Shulk=*{{change|The second victory pose's animation has been adjusted.}}
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more super armor.}}
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more super [[armor]] frames.}}
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using Abandon Ship!.}}
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer [[air dodge]] more than once.}}
*{{nerf|When using [[Clown Kart Dash]] to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}}
|Bayonetta=*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
|Bayonetta=*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}

Revision as of 18:45, January 6, 2020

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  • Change The AI for various characters has been adjusted.
  • Change The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.