Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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|Bowser=*{{bugfix|Opponents that are hit during [[Flying Slam]]'s initial grab now interrupt Flying Slam instead of it slamming without an opponent.}} | |Bowser=*{{bugfix|Opponents that are hit during [[Flying Slam]]'s initial grab now interrupt Flying Slam instead of it slamming without an opponent.}} | ||
|Ice Climbers=*{{change|Ice Climbers recover midair jumps in the same way as other fighters.}} | |Ice Climbers=*{{change|Ice Climbers recover midair jumps in the same way as other fighters.}} | ||
*{{nerf| | *{{nerf|Partner climber will no longer jump when pressing the jump button right after a grab. This removes its combo and 0-to death potential.}} | ||
*{{bugfix|An unknown glitch that launches | *{{bugfix|An unknown glitch that launches the partner climber at significant high knockback has been fixed.}} | ||
|Pichu=*{{nerf|Pichu has a larger hurtbox, now covering most of its ears.}} | |Pichu=*{{nerf|Pichu has a larger hurtbox, now covering most of its ears.}} | ||
*{{change|Pichu's full shield is bigger. This makes it less likely for Pichu to get [[Shield_stab|shield poked]], but also makes it easier to hit the shield to apply pressure to it.}} | *{{change|Pichu's full shield is bigger. This makes it less likely for Pichu to get [[Shield_stab|shield poked]], but also makes it easier to hit the shield to apply pressure to it.}} |
Revision as of 17:03, January 6, 2020
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.