Template:UpdateList (SSBU)/3.1.0: Difference between revisions

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|Bowser=*{{bugfix|Opponents that are hit during [[Flying Slam]]'s initial grab now interrupt Flying Slam instead of it slamming without an opponent.}}
|Bowser=*{{bugfix|Opponents that are hit during [[Flying Slam]]'s initial grab now interrupt Flying Slam instead of it slamming without an opponent.}}
|Ice Climbers=*{{change|Ice Climbers recover midair jumps in the same way as other fighters.}}
|Ice Climbers=*{{change|Ice Climbers recover midair jumps in the same way as other fighters.}}
*{{nerf|Nana will no longer jump when pressing the jump button right after a grab. This removes its combo and 0-to death potential.}}
*{{nerf|Partner climber will no longer jump when pressing the jump button right after a grab. This removes its combo and 0-to death potential.}}
*{{bugfix|An unknown glitch that launches Nana at significant high knockback has been fixed.}}
*{{bugfix|An unknown glitch that launches the partner climber at significant high knockback has been fixed.}}
|Pichu=*{{nerf|Pichu has a larger hurtbox, now covering most of its ears.}}
|Pichu=*{{nerf|Pichu has a larger hurtbox, now covering most of its ears.}}
*{{change|Pichu's full shield is bigger. This makes it less likely for Pichu to get [[Shield_stab|shield poked]], but also makes it easier to hit the shield to apply pressure to it.}}
*{{change|Pichu's full shield is bigger. This makes it less likely for Pichu to get [[Shield_stab|shield poked]], but also makes it easier to hit the shield to apply pressure to it.}}

Revision as of 17:03, January 6, 2020

  • Nerf Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
  • Bug fix Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
  • Bug fix Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
  • Bug fix Fixed the electric hitstun glitch in Training Mode.
  • Nerf Held item attacks have been removed.