Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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(New Page: {{#switch: {{{char|Universal}}} |Donkey Kong=*{{buff|Giant Punch has longer super armor when using a fully-charged punch.}} |Link=*{{change|The animation for when Link thr...) |
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|Fox=*{{buff|Neutral attack 2 connects into neutral infinite more reliably.}} | |Fox=*{{buff|Neutral attack 2 connects into neutral infinite more reliably.}} | ||
|Pikachu=*{{buff|Standing grab has more range (hitboxes: 3.1u → 4.0u (against grounded opponents), 1.55u → 2.0u (against aerial opponents)).}} | |Pikachu=*{{buff|Standing grab has more range (hitboxes: 3.1u → 4.0u (against grounded opponents), 1.55u → 2.0u (against aerial opponents)).}} | ||
|Luigi=*{{buff|Neutral attack | |Luigi=*{{bugfix|The {{s|mariowiki|Warp Pipe}} used during Luigi's [[on-screen appearance]] received lighting effects.}} | ||
*{{buff|When landing with grab aerial, | *{{buff|Neutral attack's first hit has decreased base knockback on the arm hitboxes (30 → 25) to allow them to connect into the second hit more reliably.}} | ||
*{{bugfix| | *{{buff|Neutral attack's second hit transitions into its third hit faster. The middle hitbox has decreased base knockback and knockback scaling (32 → 25 (base), 25 → 20 (scaling)) to match the tip. These changes allow it to connect into the third hit better despite its higher hitlag multiplier (x1.2 → x1.23).}} | ||
*{{buff|Neutral attack's third hit's hitbox has moved forward.}} | |||
*{{buff|Grab aerial has a bigger hitbox.}} | |||
*{{buff|When landing with grab aerial, its plunger has a higher position. This lengthens its duration before it touches the ground.}} | |||
*{{bugfix|Luigi Cyclone's [[invincibility]] no longer lasts for its entire duration when used on the ground and while ascending into the air with certain timing.}} | |||
**{{nerf|This slightly hinders Luigi Cyclone's utility.}} | |||
|Ness=*{{buff|Neutral attack 2 has more range and the hitbox is moved forward, causing it to connect into neutral attack 3 more reliably.}} | |Ness=*{{buff|Neutral attack 2 has more range and the hitbox is moved forward, causing it to connect into neutral attack 3 more reliably.}} | ||
*{{nerf|The physics of Ness' yo-yo string have been reverted back to their pre-3.0.0 properties.}} | *{{nerf|The physics of Ness' yo-yo string have been reverted back to their pre-3.0.0 properties.}} |
Revision as of 16:27, January 4, 2020
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.