Piranha Plant (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:PiranhaPlantRapidJab.gif|thumb| | [[File:PiranhaPlantRapidJab.gif|thumb|300px|Hitbox visualization showing Piranha Plant's rapid jab.]] | ||
[[File:PiranhaPlantJabFinisher.gif|thumb| | [[File:PiranhaPlantJabFinisher.gif|thumb|300px|Hitbox visualization showing Piranha Plant's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
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|xpos=0.0 | |xpos=0.0 | ||
|ypos=8.0 | |ypos=8.0 | ||
|zpos=8.0 | |zpos=8.0 to 13.0 | ||
|ff=0.5 | |ff=0.5 | ||
|sdi=0.8 | |||
|type=Bite | |type=Bite | ||
|effect=Slash | |effect=Slash | ||
Line 43: | Line 44: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=7.5 | |ypos=7.5 | ||
|zpos=9.0 | |zpos=9.0 to 15.0 | ||
|type=Bite | |type=Bite | ||
|ff=3.0 | |ff=3.0 | ||
Line 64: | Line 65: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |41 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |49 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=9}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 00:39, December 13, 2019
Overview
Piranha Plant performs a fast flurry of bites, finishing with a stronger bite. It is capable of racking impressive amounts of damage, typically dealing up to ~20% if held and then finished just before the opponent gets out. It possesses no notable kill power, making it exclusively for dealing damage or to send offstage for an edgeguard. It also pushes back shields more than most rapid jabs. One of Piranha Plant's most important tools as it lacks combos that deal the level of damage rapid jab can do, especially at higher percents.
Update history
- Neutral infinite deals more hitstun (3 frames → 4).
Hitboxes
Timing
Rapid jab
Hitboxes | 6, 10, 14... |
---|
Jab finisher
Hitboxes | 6-7 |
---|---|
Interruptible | 41 |
Animation length | 49 |
Lag time |
Hitbox |
Interruptible |
|