Combo: Difference between revisions

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(→‎Ultimate: Added Ken SSBU Combos)
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*{{SSBU|Ken}}: Tapped jab hits 1 and 2 can combo into a Shoryuken variation.
*{{SSBU|Ken}}: Tapped jab hits 1 and 2 can combo into a Shoryuken variation.
*{{SSBU|King K. Rool}}: Down throw combos into up tilt at lower percents. At higher percents, down throw can combo into a downward angled forward smash or other tilt attacks.
*{{SSBU|King K. Rool}}: Down throw combos into up tilt at lower percents. At higher percents, down throw can combo into a downward angled forward smash or other tilt attacks.
*{{SSBU|Ness}}: Can chain [[PK Fire]] into itself, and combo into a down throw.
*{{SSBU|Ness}}: Can chain [[PK Fire]] into itself, and can combo into a throw.
*{{SSBU|Sheik}}: Can [[juggle]] opponents easily with forward tilt at low percents.
*{{SSBU|Sheik}}: Can [[juggle]] opponents easily with forward tilt at low percents.
*{{SSBU|Toon Link}}: Can perform a wall of pain with his back aerial.
*{{SSBU|Toon Link}}: Can perform a wall of pain with his back aerial.