PK Fire: Difference between revisions

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This is a simple combo often used for [[gimping]]. This is best done near a ledge. First the player must use Ness' PK Fire on an opponent. Then they must follow up with a forward throw, which will knock them off the edge. From here, they can use Ness' down aerial meteor smash, which will usually KO the opponent. Alternatively, the player may use d-throw after PK Fire, and if near the edge, finish with a down aerial. However, the opponent can easily DI the forward throw and avoid the down aerial. Still, when used in surprise, it can be an effective combo.
This is a simple combo often used for [[gimping]]. This is best done near a ledge. First the player must use Ness' PK Fire on an opponent. Then they must follow up with a forward throw, which will knock them off the edge. From here, they can use Ness' down aerial meteor smash, which will usually KO the opponent. Alternatively, the player may use d-throw after PK Fire, and if near the edge, finish with a down aerial. However, the opponent can easily DI the forward throw and avoid the down aerial. Still, when used in surprise, it can be an effective combo.


====Down Throw====
====Down throw====
[[File:NessDThrow.png||right|thumb|Ness's down throw in ''Brawl''.]]
[[File:NessDThrow.png||right|thumb|Ness's down throw in ''Brawl''.]]
Ness's [[down throw]] in ''Melee'', ''Brawl'', ''Smash 4'', and ''Ultimate'' also involves PK Fire. Ness will throw his opponent to the ground, and then burn them with a scaled down PK Fire. In ''Melee'', this will deal 8% damage overall, while in ''Brawl'' and ''Smash 4'', this will hit with 5 blasts of [[Flame]], dealing 1% damage each, and then the opponent will take one final blast, dealing 4% damage, making a total of 9% damage overall.
Ness's [[down throw]] in ''Melee'', ''Brawl'', ''Smash 4'' and ''Ultimate'' also involves PK Fire. Ness will throw his opponent to the ground, and then burn them with a scaled down PK Fire. In ''Melee'', this will deal 8% damage overall, while in ''Brawl'' and ''Smash 4'', this will hit with five (four in ''Ultimate'') blasts of [[flame]] dealing 1% damage each (0.5% for the first three, and 1.5% for the fourth in ''Ultimate''), and then the opponent will take one final blast, dealing 4% damage, making a total of 9% damage (7% in ''Ultimate'') overall. This is Ness's main combo throw.
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