Grand Cross: Difference between revisions

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==Origin==
==Origin==
[[File:GrandCrossOrigin.gif|thumb|left|200px|[[Richter]] using Grand Cross in the opening to ''Rondo of Blood''.]]
[[File:GrandCrossOrigin.gif|thumb|left|200px|[[Richter]] using Grand Cross in the opening to ''Rondo of Blood''.]]
The Grand Cross is a technique that appears frequently in the ''Castlevania'' series beginning with ''Rondo of Blood''. Given its power, it is typically difficult to use given the resources needed to perform it. Within the series canon, the first Belmont to use Grand Cross is Leon in ''Lament of Innocence'', where he could do so after combining the Cross with the Yellow Orb. Since then, many Belmonts have been able to use Grand Cross, particularly Richter, who can use it in every game he appears in.
The Grand Cross is a technique that appears frequently in the ''Castlevania'' series beginning with ''Rondo of Blood''. Given its power, it is typically difficult to use given the resources needed to perform it. Within the series canon, the first Belmont to use Grand Cross is Leon in ''Lament of Innocence'', where he could do so after combining the Cross with the Yellow Orb. Since then, many Belmonts have been able to use Grand Cross, particularly Richter, who can use it in every game he appears in. Simon has never been able to use Grand Cross in the main ''Castlevania'' series games, but can do so in the fighting game ''Castlevania: Judgment''.


The Grand Cross's appearance in ''Ultimate'' is specifically based on its appearance in ''Rondo of Blood'' (albeit edited to less resemble a crucifix), where it was an Item Crash attack. [[Richter]] can equip the [[Cross]] as his sub-weapon and spend fifteen hearts to use Grand Cross. Item Crash attacks are typically very damaging and cover a wide area, not unlike some Final Smashes, but in ''Smash'', the move is used as part of a trap and does not cover the stage. The energy like appearance may be inspired by how it appeared in ''Aria of Sorrow'' and ''Dawn of Sorrow''.
The Grand Cross's appearance in ''Ultimate'' is specifically based on its appearance in ''Rondo of Blood'' (albeit edited to less resemble a crucifix), where it was an Item Crash attack. [[Richter]] can equip the [[Cross]] as his sub-weapon and spend fifteen hearts to use Grand Cross. Item Crash attacks are typically very damaging and cover a wide area, not unlike some Final Smashes, but in ''Smash'', the move is used as part of a trap and does not cover the stage. The energy like appearance may be inspired by how it appeared in ''Aria of Sorrow'' and ''Dawn of Sorrow''.
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==Trivia==
==Trivia==
*Simon has never been able to use Grand Cross in the main ''Castlevania'' series games, but can do so in the fighting game ''Castlevania: Judgment''.
*There is a [[glitch]] involving this Final Smash where if Simon traps a player at the last possible moment, the coffin will spin throughout the cutscene. This is because, if the Final Smash misses, the coffin will start to spin in circles before disappearing, but this animation starts before the trapping [[hitbox]] disappears.
*There is a [[glitch]] involving this Final Smash where if Simon traps a player at the last possible moment, the coffin will spin throughout the cutscene. This is because, if the Final Smash misses, the coffin will start to spin in circles before disappearing, but this animation starts before the trapping [[hitbox]] disappears.
*The graveyard that appears in the background resembles the graveyard that appears during the intro of ''Super Castlevania IV''.
*The graveyard that appears in the background resembles the graveyard that appears during the intro of ''Super Castlevania IV''.
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