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*{{buff|Neutral attack's loop hits deal 0.2% more damage|1%|1.2%, its loop hits' knockback scaling decreased: 40 → 30, its last hit's hitbox size increased: 5.7u → 8u, its ending lag decreased: frame 47 → 35, its SDI multiplier decreased: 1× → 0.6×, and its hitboxes split to cover more space. Altogether, these changes improve its damage racking potential, range and safety.}} | *{{buff|Neutral attack's loop hits deal 0.2% more damage|1%|1.2%, its loop hits' knockback scaling decreased: 40 → 30, its last hit's hitbox size increased: 5.7u → 8u, its ending lag decreased: frame 47 → 35, its SDI multiplier decreased: 1× → 0.6×, and its hitboxes split to cover more space. Altogether, these changes improve its damage racking potential, range and safety.}} | ||
*{{buff|Forward tilt's last hit deals 1% more damage|3%|4% and its last hit's ending lag decreased: frame 41 → 31.}} | *{{buff|Forward tilt's last hit deals 1% more damage|3%|4% and its last hit's ending lag decreased: frame 41 → 31.}} | ||
*{{change|Forward tilt's last hit's angle altered|65°|361°. This improves its spacing and edge-guarding potential, but removes its set-up potential}} | *{{change|Forward tilt's last hit's angle altered|65°|361°. This improves its spacing and edge-guarding potential, but removes its set-up potential.}} | ||
*{{buff|Neutral aerial's landing lag decreased|20 frames|16.}} | *{{buff|Neutral aerial's landing lag decreased|20 frames|16.}} | ||
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