Knockback: Difference between revisions

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An attack's '''knockback''' is how far it can send an enemy.  For example, [[Bowser]]'s [[forward smash]] is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a [[home-run bat]] [[smash attack]].  [[Pikachu]]'s [[neutral A]], on the other hand, has very low knockback - it hardly sends opponents anywhere.
'''Knockback''' is a measure of how far an attack sends its target.  For example, [[Bowser]]'s [[forward smash]] is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a [[home-run bat]] [[smash attack]].  [[Pikachu]]'s [[neutral A]], on the other hand, has very low knockback - it hardly sends opponents anywhere.


The knockback of most attacks increases as the target's [[damage]] increases; however, there are some exceptions, notably [[Fox]]'s [[shine (Fox)|shine]].  Attacks like this are said to have [[set knockback]].  Also, a [[weight|heavy]] character will be less knocked back from an attack than a light character.
The knockback of most attacks increases as the target's [[damage]] increases; however, there are some exceptions, notably [[Fox]]'s [[shine (Fox)|shine]].  Attacks like this are said to have [[set knockback]].  Also, attacks will send a [[weight|light]] characters farther than heavy characters.


[[Category:Terms]]
[[Category:Game Physics]]
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