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'''Knockback''' is a measure of how far an attack sends its target. For example, [[Bowser]]'s [[forward smash]] is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a [[home-run bat]] [[smash attack]]. [[Pikachu]]'s [[neutral A]], on the other hand, has very low knockback - it hardly sends opponents anywhere. | |||
The knockback of most attacks increases as the target's [[damage]] increases; however, there are some exceptions, notably [[Fox]]'s [[shine (Fox)|shine]]. Attacks like this are said to have [[set knockback]]. Also, a [[weight| | The knockback of most attacks increases as the target's [[damage]] increases; however, there are some exceptions, notably [[Fox]]'s [[shine (Fox)|shine]]. Attacks like this are said to have [[set knockback]]. Also, attacks will send a [[weight|light]] characters farther than heavy characters. | ||
[[Category: | [[Category:Game Physics]] |
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