8,923
edits
(Undid edit by 79.77.63.219: Seriously? On your hunt for what makes good trivia you have to start getting into the super-specifics? Going by that method you could form trivia from literally anything.) |
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*{{change|Forward aerial deals less damage (12%/10% → 9%) and has decreased knockback scaling (108 → 98). This hinders its KO potential, but improves its combo potential.}} | *{{change|Forward aerial deals less damage (12%/10% → 9%) and has decreased knockback scaling (108 → 98). This hinders its KO potential, but improves its combo potential.}} | ||
*{{buff|Back aerial deals 1% more damage (12% → 13%) and has significantly increased knockback (0/10 (base)/90 (scaling) → 0/30/120), making it a viable finisher at high percents.}} | *{{buff|Back aerial deals 1% more damage (12% → 13%) and has significantly increased knockback (0/10 (base)/90 (scaling) → 0/30/120), making it a viable finisher at high percents.}} | ||
*{{nerf|Back aerial has increased start-up (frame 9 → 12), ending (20 → 27 frames) and landing lag (15 frames → 18). It also has a shorter duration (4 frames → 2) | *{{nerf|Back aerial has increased start-up (frame 9 → 12), ending (20 → 27 frames) and landing lag (15 frames → 18). It also has a shorter duration (4 frames → 2) and a slower [[autocancel]] window (frame 23> → 28>). Altogether, these changes significantly hinder its spacing and [[Wall of Pain]] potentials.}} | ||
*{{nerf|Despite Jigglypuff's slightly larger size, Back aerial's range is unchanged, effectively giving it less range relative to Jigglypuff.}} | |||
*{{buff|Up aerial has a longer duration (9 frames → 13) and increased vertical range.}} | *{{buff|Up aerial has a longer duration (9 frames → 13) and increased vertical range.}} | ||
*{{nerf|Up aerial has increased startup (8 frames → 9) and ending lag (16 → 24 frames).}} | *{{nerf|Up aerial has increased startup (8 frames → 9) and ending lag (16 → 24 frames).}} |