Ganondorf (SSBM): Difference between revisions

54 bytes removed ,  13 years ago
m
m (opinionated. srry about that last rollback. i suck ass today.)
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*Neutral Aerial- Very fast one-two kick. 12% then 10%. Both kicks have high knockback, but it is very difficult to land both kicks at very low percentages and it is impossible to land both kicks at percentages higher than 25%.
*Neutral Aerial- Very fast one-two kick. 12% then 10%. Both kicks have high knockback, but it is very difficult to land both kicks at very low percentages and it is impossible to land both kicks at percentages higher than 25%.
*Forward Aerial- "[[Skull Crusher]]". Brings his fist down rather quickly, impressive knockback and damage, though slightly weaker than [[The Knee]] doing 17%. Unlike the knee, it always strike with the same force. It is also just as fast as the knee with much more range, but it has more landing lag.
*Forward Aerial- "[[Skull Crusher]]". Brings his fist down rather quickly, impressive knockback and damage, though slightly weaker than [[The Knee]] doing 17%. Unlike the knee, it always strike with the same force. It is also just as fast as the knee with much more range, but it has more landing lag.
*Back Aerial- Punches behind him, with high power doing 16%. It is fast, powerful, and good for edgeguarding. It is actually exactly as powerful as his fair, knockback wise. Has the exact amount of frames as Captain Falcon's bair, but hits with the same power throughout the entirety of the attack. Is arguably one of, if not the best bair in the game.
*Back Aerial- Punches behind him, with high power doing 16%. It is fast, powerful, and good for edgeguarding. It is actually exactly as powerful as his fair, knockback wise. Has the exact amount of frames as Captain Falcon's bair, but hits with the same power throughout the entirety of the attack.
*Down Aerial- Stomps with electrical power, extreme spiking power, doing 22% if fresh. Extremely powerful Meteor Smash, very hard to escape it's knockback and recover. It is by far the most powerful meteor in the game and it is overall the most powerful aerial in the game. It has a massive hitbox (it covers Ganondorf's entire body), and it is surprisingly easy to recover from (this is due to its low aerial ending lag). It is capable of setting up combos at low percentages and it is a great finisher at high percentages (KOs everyone but Captain Falcon, DK, Falco, and Bowser under 100%).
*Down Aerial- Stomps with electrical power, extreme spiking power, doing 22% if fresh. Extremely powerful Meteor Smash, very hard to escape it's knockback and recover. It is by far the most powerful meteor in the game and it is overall the most powerful aerial in the game. It has a massive hitbox (it covers Ganondorf's entire body), and it is surprisingly easy to recover from (this is due to its low aerial ending lag). It is capable of setting up combos at low percentages and it is a great finisher at high percentages (KOs everyone but Captain Falcon, DK, Falco, and Bowser under 100%).
*Up Aerial- Spinning kick. Knockback direction depends on which angle the foe was hit on. Good for juggling. 13% damage. Very versatile aerial, it can be use for combos and juggling, KOing, and edgeguarding with the famous reverse uair semi-spike.
*Up Aerial- Spinning kick. Knockback direction depends on which angle the foe was hit on. Good for juggling. 13% damage. Very versatile aerial, it can be use for combos and juggling, KOing, and edgeguarding with the famous reverse uair semi-spike.
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