Jigglypuff (SSB4): Difference between revisions

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(Undid edit by Iron Warrior: ok there's a few problems with that edit...)
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|usc2name=Spinphony
|usc2name=Spinphony
|usc2dmg=0.5% (hit 1), 0.5% (hit 2), 1% (hit 3)
|usc2dmg=0.5% (hit 1), 0.5% (hit 2), 1% (hit 3)
|usc2desc= A song that flips opponents, similarly to [[Cape]]. Large hitbox when compared to standard Sing, with the third sound wave being the largest. However, startup and execution are extremely slow, with the move lasting 6 seconds in total. In addition, the pauses between each wave is increased, while each hit deals 0-1% (the first sound wave dealing no damage at all) and set knockback, unable to KO even at 999%. The flip effect only occurs if the opponent is facing Jigglypuff, but this is also ineffective at [[edgeguarding]] due to making opponents flinch, allowing them to reuse their recovery moves.
|usc2desc= A song that flips opponents, similarly to [[Cape]]. Large hitbox when compared to standard Sing, with the third sound wave being the largest. However, startup and execution are extremely slow, with the move lasting 6 seconds in total. In addition, the pauses between each wave is increased, while each hit deals 0-1% (the first sound wave dealing no damage at all) and set knockback, unable to KO even at 999%. The flip effect only occurs if the opponent is facing Jigglypuff, but this is also ineffective at [[edgeguarding]] due to making opponents flinch, allowing them to reuse their recovery moves. The absolute worst custom move of all time.
|dsdefname=Rest
|dsdefname=Rest
|dsdefdmg=20% (hit), 39% (flower effect (without mashing))
|dsdefdmg=20% (hit), 39% (flower effect (without mashing))