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*{{change|Forward tilt's last hit's angle has been altered (65° → [[Sakurai angle|361°]]). This improves its spacing and edge-guarding potential, but removes its set-up potential.}} | *{{change|Forward tilt's last hit's angle has been altered (65° → [[Sakurai angle|361°]]). This improves its spacing and edge-guarding potential, but removes its set-up potential.}} | ||
*{{change|Meta Knight now vocalizes during each of forward tilt's hits, instead of only during its last hit.}} | *{{change|Meta Knight now vocalizes during each of forward tilt's hits, instead of only during its last hit.}} | ||
*{{nerf|Up tilt deals 1% less damage (6%/7%/8% → 5%/6%/7%) and its duration is shorter (frames | *{{nerf|Up tilt deals 1% less damage (6%/7%/8% → 5%/6%/7%), has more start up (frame 7 → 8), and its duration is shorter (frames 7-18 → 8-14). Its sweetspot also has altered knockback (35 (base)/130 (scaling) → 60/90), significantly hindering its KO potential.}} | ||
*{{nerf|Down tilt has increased ending lag (frame 16 → 19) and a smaller hitbox (4u → 3.2u). It also does not move Meta Knight forward as much as it did in ''Brawl''. Altogether, these changes hinder its spacing potential.}} | *{{nerf|Down tilt has increased ending lag (frame 16 → 19) and a smaller hitbox (4u → 3.2u). It also does not move Meta Knight forward as much as it did in ''Brawl''. Altogether, these changes hinder its spacing potential.}} | ||
*{{change|Due to having a consistent hitbox instead of a sweetspot or a sourspot, down tilt now deals consistent damage (4%/5%/6%/7% → 5%) and has consistent knockback (15/11/6 (base)/88 (scaling) → 15/88).}} | *{{change|Due to having a consistent hitbox instead of a sweetspot or a sourspot, down tilt now deals consistent damage (4%/5%/6%/7% → 5%) and has consistent knockback (15/11/6 (base)/88 (scaling) → 15/88).}} |
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