Platform: Difference between revisions

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*'''Soft platforms''', often known as pass-through platforms, float in the air (usually) and can be both jumped and dropped through. In most cases, characters cannot hang on the edge of soft platforms. Almost everything in the game (such as reeling characters, projectiles, thrown items, etc.) can pass upwards through a soft platform yet not downwards.
*'''Soft platforms''', often known as pass-through platforms, float in the air (usually) and can be both jumped and dropped through. In most cases, characters cannot hang on the edge of soft platforms. Almost everything in the game (such as reeling characters, projectiles, thrown items, etc.) can pass upwards through a soft platform yet not downwards.
*'''Semisoft platforms''' are a halfway point between hard and soft platforms: characters and things can travel upwards through them, but they cannot drop through them. Some stages (such as [[Congo Jungle]] in ''[[Super Smash Bros.]]'' and [[Port Town Aero Dive]] in ''[[Super Smash Bros. Brawl]]'') use a semisoft platform instead of a hard one as the main landmass. Most conventional 2D platform games such as the Kirby and Mario games uses this type of platform frequently.
*'''Semisoft platforms''' are a halfway point between hard and soft platforms: characters and things can travel upwards through them, but they cannot drop through them. Some stages (such as [[Congo Jungle]] in ''[[Super Smash Bros.]]'' and [[Port Town Aero Dive]] in ''[[Super Smash Bros. Brawl]]'') use a semisoft platform instead of a hard one as the main landmass. Most conventional 2D platform games such as the Kirby and Mario games uses this type of platform frequently.
*'''Supersoft platforms''' were introduced in ''Brawl', and so far exist in only one stage: [[Skyworld]]. They are identical to soft platforms with one important difference: characters can be sent downwards through them by [[knockback]] (and are the only platforms with this property).
*'''Supersoft platforms''' were introduced in ''Brawl'', and so far exist in only one stage: [[Skyworld]]. They are identical to soft platforms with one important difference: characters can be sent downwards through them by [[knockback]] (and are the only platforms with this property).


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