Wario (SSB4): Difference between revisions

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*{{nerf|Neutral and up aerials have slightly more landing lag.}}
*{{nerf|Neutral and up aerials have slightly more landing lag.}}
*{{buff|Late hit of neutral aerial launches opponents vertically, setting them up for a follow up attack.}}
*{{buff|Late hit of neutral aerial launches opponents vertically, setting them up for a follow up attack.}}
*{{nerf|Neutral aerial clean hit deals less damage (9% → 6.5%).}}
*{{nerf|Neutral aerial clean hit deals less damage (9% → 6.5%). It also has slightly decreased edgeguarding ability.}}
*{{buff|Forward air's clean hit is slightly stronger (20 base/100 growth → 30 base/97 growth).}}
*{{buff|Forward air's clean hit is slightly stronger (20 base/100 growth → 30 base/97 growth), despite dealing marginally less damage (5% → 4.5).}}
*{{nerf|Forward air's increased knockback slightly weakens its Wall of Pain utility (notably when factored with his slightly reduced air speed).}}
*{{nerf|Forward air's increased knockback slightly weakens its Wall of Pain utility (notably when factored with his slightly reduced air speed).}}
*{{change|Forward air's late hit deals slightly less damage (5% → 4.5%), but the knockback reduction allows it to perform situational Wall of Pains more effectively.}}
*{{buff|Back aerial has slightly less landing lag and auto-cancels out of a short-hop. It also deals 2% more damage (10% → 12%), making it a better KO move.}}
*{{buff|Back aerial has slightly less landing lag and auto-cancels out of a short-hop. It also deals 2% more damage (10% → 12%), making it a better KO move.}}
*{{nerf|Up aerial deals 4% less damage (17% → 13%) and has reduced knockback growth (80 → 78), no longer KO'ing until high percentages.}}
*{{nerf|Up aerial deals 4% less damage (17% → 13%) and has reduced knockback growth (80 → 78), no longer KO'ing until high percentages.}}
*{{buff|Up aerial's lower power allows it to combo more effectively at higher percentages.}}
*{{buff|Up aerial's lower power allows it to combo more effectively at higher percentages.}}
*{{buff|Down aerial delivers more knockback (20 base/180 growth → 25 base/200 growth), now being a reliable KO move at higher percentages.}}
*{{buff|Down aerial delivers much more knockback (20 base/180 growth → 25 base/200 growth), now being a reliable KO move at higher percentages.}}
*{{nerf|Down aerial deals less damage (16% → 11.8%) and has more ending lag. It also can no longer penetrate shields.}}
*{{nerf|Down aerial deals less damage (16% → 11.8%) and has more ending lag. It also can no longer penetrate shields.}}


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