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*{{nerf|Neutral and up aerials have slightly more landing lag.}} | *{{nerf|Neutral and up aerials have slightly more landing lag.}} | ||
*{{buff|Late hit of neutral aerial launches opponents vertically, setting them up for a follow up attack.}} | *{{buff|Late hit of neutral aerial launches opponents vertically, setting them up for a follow up attack.}} | ||
*{{nerf|Neutral aerial clean hit deals less damage (9% → 6.5%).}} | *{{nerf|Neutral aerial clean hit deals less damage (9% → 6.5%). It also has slightly decreased edgeguarding ability.}} | ||
*{{buff|Forward air's clean hit is slightly stronger (20 base/100 growth → 30 base/97 growth).}} | *{{buff|Forward air's clean hit is slightly stronger (20 base/100 growth → 30 base/97 growth), despite dealing marginally less damage (5% → 4.5).}} | ||
*{{nerf|Forward air's increased knockback slightly weakens its Wall of Pain utility (notably when factored with his slightly reduced air speed).}} | *{{nerf|Forward air's increased knockback slightly weakens its Wall of Pain utility (notably when factored with his slightly reduced air speed).}} | ||
*{{buff|Back aerial has slightly less landing lag and auto-cancels out of a short-hop. It also deals 2% more damage (10% → 12%), making it a better KO move.}} | *{{buff|Back aerial has slightly less landing lag and auto-cancels out of a short-hop. It also deals 2% more damage (10% → 12%), making it a better KO move.}} | ||
*{{nerf|Up aerial deals 4% less damage (17% → 13%) and has reduced knockback growth (80 → 78), no longer KO'ing until high percentages.}} | *{{nerf|Up aerial deals 4% less damage (17% → 13%) and has reduced knockback growth (80 → 78), no longer KO'ing until high percentages.}} | ||
*{{buff|Up aerial's lower power allows it to combo more effectively at higher percentages.}} | *{{buff|Up aerial's lower power allows it to combo more effectively at higher percentages.}} | ||
*{{buff|Down aerial delivers more knockback (20 base/180 growth → 25 base/200 growth), now being a reliable KO move at higher percentages.}} | *{{buff|Down aerial delivers much more knockback (20 base/180 growth → 25 base/200 growth), now being a reliable KO move at higher percentages.}} | ||
*{{nerf|Down aerial deals less damage (16% → 11.8%) and has more ending lag. It also can no longer penetrate shields.}} | *{{nerf|Down aerial deals less damage (16% → 11.8%) and has more ending lag. It also can no longer penetrate shields.}} | ||
edits