1
edit
m (Wikipedia links) |
m (/→Special moves: The Tatsumaki Senpukyaku had the very unclear wording of “slowly spins faster” so I changed that to just spins faster, but moves at the same speed. I also added that Ryu travels noticeably farther with his.) |
||
Line 132: | Line 132: | ||
*[[Tatsumaki Senpukyaku]]: | *[[Tatsumaki Senpukyaku]]: | ||
**{{change|Tatsumaki Senpukyaku hits multiple times, as opposed to Ryu's single hit.}} | **{{change|Tatsumaki Senpukyaku hits multiple times, as opposed to Ryu's single hit.}} | ||
**{{change|Aesthetically, Ken | **{{change|Aesthetically, Ken spins faster during Tatsumaki Senpukyaku however he moves at the same speed as Ryu.}} | ||
**{{buff|Compared to Ryu's, Ken's Tatsumaki Senpukyaku does not lose its hitbox on hit due to its multi-hit nature. Ken can also reliably cross up shields with his version, making it safer on shield.}} | **{{buff|Compared to Ryu's, Ken's Tatsumaki Senpukyaku does not lose its hitbox on hit due to its multi-hit nature. Ken can also reliably cross up shields with his version, making it safer on shield.}} | ||
**{{nerf|Tatsumaki Senpukyaku deals less damage than the late hit of Ryu's version, even if all hits connect.}} | **{{nerf|Tatsumaki Senpukyaku deals less damage than the late hit of Ryu's version, even if all hits connect.}} | ||
Line 140: | Line 140: | ||
**{{nerf|Tatsumaki Senpukyaku deals significantly less knockback compared to Ryu's, removing its KO potential.}} | **{{nerf|Tatsumaki Senpukyaku deals significantly less knockback compared to Ryu's, removing its KO potential.}} | ||
**{{nerf|The grounded version does not grant intangibility to Ken's attacking leg.}} | **{{nerf|The grounded version does not grant intangibility to Ken's attacking leg.}} | ||
**{{nerf|The grounded version (both command input and normal input) travels a shorter distance than Ryu’s (5-9 training stage blocks depending on charge → 4-7) however the aerial version travels the same distance.}} | |||
*[[Shoryuken]]: | *[[Shoryuken]]: |
edit