Zelda (SSBB)/Moveset

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  Move Description Segment Damage Angle Hit Frames BKB KBG WBKB Type
Neutral attack   Zelda extends one arm. A circular magical spark appears at the end of it, hitting up to three times. Disjointed with decent range. Hits 1-2 Shoulder 2% Sakurai angle 11, 13 0 100 50 TypeIcon(Magic).png EffectIcon(Electric).png
Arm 40
Hand 30
Sparkles 7
Hit 3 2% Sakurai angle 15 10 160 0
Forward tilt   Zelda steps forward and slashes one arm in front of her, with a trail of sparkles. The attack has moderate knockback. The tip of the attack hits backwards, while the base hits forwards. Can be angled. Hand 13% AngleIcon110.png 12 14 50 88 0 TypeIcon(Magic).png EffectIcon(Slash).png
Arm 12% Sakurai angle
Body 11% TypeIcon(Magic).png EffectIcon(Normal).png
Up tilt   Zelda waves her hand above her head in an arc, starting in front of her to behind her, trailing sparkles like her forward tilt. This move has very high vertical knockback, and makes an excellent finisher. Although it is less reliable and slower than her up smash and requires set-ups, the knockback from the up tilt is stronger. It can KO opponents off the top under 100%. 11% AngleIcon70.png 10 24 65 105 0 TypeIcon(Magic).png EffectIcon(Electric).png
Down tilt   Zelda crouches and stabs one foot forward. This attack can meteor smash, but doing so on aerial opponents requires the leg to hit instead of the foot. It also has a trip chance of 40%, and easily combos with itself or Zelda's quick down smash. Foot (grounded opponents) 7% AngleIcon270.png 5 11 20 80 0 TypeIcon(Foot).png EffectIcon(Normal).png
Foot (aerial opponents) AngleIcon80.png
Leg 8% AngleIcon270.png
Dash attack   Zelda extends her arms, palms out. Any enemy caught in her path is electrocuted and knocked upwards. Clean Body 12% AngleIcon90.png 6 8 70 70 0 TypeIcon(Magic).png EffectIcon(Electric).png
Hands 9% Sakurai angle 50
Late Body 8% AngleIcon90.png 9 13 20
Hands 7% Sakurai angle
Up smash   Zelda waves her hand back and forth over her head once quickly, trailing a stream of light. If an enemy is caught in this, the attack hits and shocks them multiple times before launching them away. At low percentages, especially against heavy characters, this can combo several times with itself, and is also easily followed by an up tilt. Fast with large range and significantly reduced SDI capacity. When fully charged, it KOs at 83%. Hits 1-10 Bottom 1% AngleIcon90.png 6, 8, 10, 12, 14, 16, 19, 21, 23, 25 0 100 60 TypeIcon(Magic).png EffectIcon(Electric).png
Top AngleIcon270.png 50
Sides AngleIcon200.png 60
Hit 11 5% AngleIcon90.png 27 20 210 0
Down smash   Zelda kicks along the ground in front of her and then behind her, appearing to sweep forward and back with her dress. This smash comes out very quickly (the fastest down smash in Brawl start-up lag wise, tied with R.O.B.'s), and powerfully knocks almost entirely horizontally. Semi-spike with decent range. Zelda is able to hit a bomb in front of her with this move without taking any damage, due to the attacking leg being intangible during the attack. Hit 1 12% AngleIcon20.png 4 6 20 95 0 TypeIcon(Foot).png EffectIcon(Normal).png
Hit 2 10% 12 14 85
Forward smash   Zelda extends her hands with a thrust, and a burst of sparkles appears. If an enemy is hit by this, it expands its animation, shocking them multiple times and then launching them away with high knockback. Quick, with large range. Has reduced SDI, but not as much as the up smash, and so can be escaped. When fully charged, it can KO at 82%. Hits 1-4 Body 1% AngleIcon30.png 16, 18, 20, 22 0 100 30 TypeIcon(Magic).png EffectIcon(Normal).png
Shoulder AngleIcon45.png 40
Arm AngleIcon60.png 60
Hand AngleIcon160.png 80
Hit 5 13% Sakurai angle 24 30 105 0 TypeIcon(Magic).png EffectIcon(Electric).png
Neutral aerial   Zelda spins in place, slowly trailing sparkles from her hands. It hits 5 times and sucks people in, dealing a decent amount of damage. This attack has an SDI multiplier of zero, so SDI'ing it is impossible. Hits 1-4 Hands 2% AngleIcon150.png 6-7, 10-11, 14-15, 18-19 0 100 75 TypeIcon(Magic).png EffectIcon(Normal).png
Lower body AngleIcon90.png 90 120
Upper body AngleIcon270.png 50
Hit 5 Hands 5% Sakurai angle 22 23 40 130 0 TypeIcon(Magic).png EffectIcon(Electric).png
Body 120
Forward aerial Lightning Kick Zelda kicks to one side, with a spark at her foot. In the first few frames, if the player hits directly with the foot, this attack pauses the opponent in place for a second dramatically, before dealing heavy lightning damage and launching them away with huge knockback. If any other part of this attack hits, or if it hits after the first few frames, it deals only a small amount of damage, with very little knockback. Larger foes tend to be more vulnerable to falling victim to a sweet-spotted hit. Toes 20% Sakurai angle 8 34 95 0 TypeIcon(Magic).png EffectIcon(Electric).png
Leg 4% 8 12 5 80 TypeIcon(Foot).png EffectIcon(Normal).png
Foot 96
Back aerial Lightning Kick Identical to Zelda's forward aerial, except the opposite direction and faster. Slightly higher knockback than the forward Lightning Kick. Toes 20% Sakurai angle 5 40 96 0 TypeIcon(Magic).png EffectIcon(Electric).png
Leg 4% 5 8 5 80 TypeIcon(Foot).png EffectIcon(Normal).png
Foot 96
Up aerial   Zelda holds one hand up, and a small trail of sparkles extends to a point above her where it shortly explodes and launching the enemy upward. It is slightly larger and significantly faster and stronger than its appearance in the previous game. 15% AngleIcon90.png 14 16 30 110 0 TypeIcon(Magic).png EffectIcon(Flame).png
Down aerial   Zelda sticks one foot out beneath her. Like her forward & back aerials, if this hits within the first frame with the foot, it causes a dramatic pause in the opponent's movement, then deals high damage and meteor smashes the opponent straight downwards very fast. If it hits outside this single frame, or the opponent is grounded, it does a very small amount of damage and still knocks downwards, but much slower. Clean 16% AngleIcon270.png 14 50 90 0 TypeIcon(Magic).png EffectIcon(Electric).png
Late Leg 5% AngleIcon275.png 15 24 5 TypeIcon(Foot).png EffectIcon(Normal).png
Foot 4% 0 70
Pummel   Discharges magic into the target. A very slow pummel. 3% AngleIcon80.png 7 0 100 30 TypeIcon(Magic).png EffectIcon(Electric).png
Forward throw   Magically twirls opponent and throws them forward. 12% AngleIcon45.png 33 70 50 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Back throw   Magically twirls opponent behind herself and tosses them. Strongest knockback of all her throws, mediocre KO potential. 11% AngleIcon45.png 29 80 60 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Up throw   Magically twirls opponent above her head, then releases them upward. 11% AngleIcon90.png 30 80 50 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Down throw   Throws opponent on ground and shocks them repeatedly with magical bursts. The enemy will end up behind Zelda; while it is easily DI'd away to prevent any follow-ups, it has very good follow-ups if the opponent DIs wrong. At the edge on very few stage, down throw can stage spike certain characters, such as Falco, King Dedede, Ganondorf, and Lucario. Even if they survive or tech out of stage spike, she can set up an early edge guard. Hits 1-4 2% AngleIcon40.png 25-26, 31-32, 37-38, 43-44 0 100 25 TypeIcon(Magic).png EffectIcon(Electric).png
Throw 2% AngleIcon120.png 51 80 42 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Floor (back)   Zelda swings her legs around, hitting enemies on both sides of herself. Hit 1 6% Sakurai angle 17 19 80 50 0 TypeIcon(Foot).png EffectIcon(Normal).png
Hit 2 25 27
Floor (front)   Essentially the same as the other floor attack, though with unusually high damage on the second hit. Hit 1 6% Sakurai angle 17 18 80 50 0 TypeIcon(Foot).png EffectIcon(Normal).png
Hit 2 Leg 8% 25 26
Body 6%
Floor (trip)   A sweep kick from the sitting position. Hit 1 5% Sakurai angle 19 20 60 50 0 TypeIcon(Foot).png EffectIcon(Normal).png
Hit 2 27 28
Edge (fast)   Zelda climbs up and swings her legs in a circular motion, while pulling herself up. 6% Sakurai angle 27 32 0 100 110 TypeIcon(Foot).png EffectIcon(Normal).png
Edge (slow)   Zelda raises up slowly, and after a short pause, smacks the enemy with the back of her hand. Arm 10% Sakurai angle 34 37 0 100 110 TypeIcon(Hand).png EffectIcon(Normal).png
Body 8%
Neutral special Nayru's Love A crystal forms that reflects projectiles, followed by the shards spinning around and slicing nearby opponents. Hits 1-5 Edge 1% AngleIcon10nDI.png 13, 16, 19, 22, 25 12 40 0 TypeIcon(Magic).png EffectIcon(Slash).png
Body 2%
Center 1%
Hit 6 Body 5% Sakurai angle 28 50 100
Edge 4% 40
Center 3% 50
Side special Din's Fire Launches a controllable fireball that charges as it travels until it explodes. 1% AngleIcon70.png 3 4 50 60 0 TypeIcon(Explosive).png EffectIcon(Flame).png
Up special Farore's Wind Teleports in a given direction, dealing damage at both ends. Hit 1 6% AngleIcon80.png 11 12 40 100 0 TypeIcon(Magic).png EffectIcon(Slash).png
Hit 2 Sakurai angle 34 35 TypeIcon(Magic).png EffectIcon(Flame).png
Down special Transform Replaces Zelda with Sheik.  
Final Smash Light Arrow Shoots a beam of light that travels through all opponents in the way, dealing less damage to each one, but still likely to KO them all. Hit 1 3% AngleIcon80.png 28 44 0 100 80 TypeIcon(Magic).png EffectIcon(Paralyze).png
Hit 2 39% Sakurai angle 50? 52? 50 100 0 TypeIcon(Throwing).png EffectIcon(Normal).png