Editing Yoshi (SSB4)

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===Aerial attacks===
===Aerial attacks===
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|Neutral aerial now uses one extended hitbox rather than multiple normal hitboxes. This gives neutral aerial more consistent vertical range.}}
**{{change|Neutral aerial has altered knockback (15 (base), 100 (scaling) (clean), 0/100 (mid/late) 40/86 (clean), 30/100 (mid/late)). This improves its egedguarding potential especially the late hit but hinders its locking and KO potential.}}
**{{buff|The clean hit has a larger hitbox (4.3u/4.3u/3.5u → 4.8u) which gives it more vertical range as well as slightly more range behind Yoshi.}}
**{{nerf|Neutral aerial deals less damage (12% (clean)/9% (mid)/6% (late) → 10%/7%/5%).}}
**{{buff|The mid and late hit have higher base knockback (0 → 30), improving their KO potential, despite their lower damage.}}
**{{nerf|Neutral aerial has increased landing lag (frames 9 → 11).}}
***{{nerf|However, this also hinders their locking potential as well as their followup potential at higher percents, especially when combined with neutral aerial's shorter duration/higher landing lag.}}
**{{nerf|The mid and late hits have a shorter duration (frames 6-15 → 5-11 (mid), frames 16-31 → 12-25 (late)).}}
**{{buff|The mid and late hits are positioned further away from Yoshi (z offset: 3.3 4 (mid)/3.5 (late)) with the mid hit's hitbox also being larger than its previous foot hitbox (3.3u → 3.6u). This gives them slightly more range in front of Yoshi, especially the mid hit.}}
**{{nerf|Neutral aerial has a shorter duration (frames 3-5 (clean)/6-15 (mid)/16-31 (late) → 3-4/5-11/12-25).}}
**{{nerf|Neutral aerial has more landing lag (9 frames → 11).}}
**{{nerf|The clean hit deals less damage (12% → 10%) without full compensation on its knockback (15 (base), 100 (scaling) → 40/86), hindering its KO potential.}}
**{{nerf|The clean hit now has a static hitbox, rather than hitboxes attached to Yoshi's body. This gives it slightly less horizontal range during its later active frames.}}
**{{nerf|The mid and late hits deal less damage (9% (mid)/6% (late) 7%/5%).}}
**{{nerf|The mid and late hits do not extend as far behind Yoshi and they have smaller hitboxes compared to their previous body hitboxes (4u (mid)/3.5u (late) → 3.6u/3u), giving them less range behind Yoshi.}}
**{{nerf|Yoshi can no longer perform a double jump after a short hop neutral aerial due to his lower short hop/higher gravity.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Forward aerial has less startup lag with a longer duration (frames 19-21 → 16-20).}}
**{{buff|Forward aerial has less startup lag with a longer duration (frames 19-21 → 16-20).}}
Line 222: Line 214:
*[[Up aerial]]:
*[[Up aerial]]:
**{{nerf|Up aerial deal less damage (13% → 12%), hindering its KO potential as its knockback was not compensated.}}
**{{nerf|Up aerial deal less damage (13% → 12%), hindering its KO potential as its knockback was not compensated.}}
**{{nerf|The upper hitbox is now attached to Yoshi's lower tail, rather than his upper tail, with its position altered (x offset: 0 → 6). This overall gives up aerial less vertical range on its second active frame.}}
**{{nerf|Up aerial can no longer be performed twice in a short hop due to Yoshi's lower short hop/higher gravity.}}
**{{nerf|Up aerial can no longer be performed twice in a short hop due to Yoshi's lower short hop/higher gravity.}}
*[[Down aerial]]:
*[[Down aerial]]:

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