Yoshi's Island (SSBB)
Yoshi's Island (ヨッシーアイランド Yosshīairando) is a stage in Super Smash Bros. Brawl. This time, it is based on the design of Super Mario World 2: Yoshi's Island (which is also used in Yoshi's Island DS and Yoshi Touch & Go). It has a horizontal design, with two main platforms. The top one tilts during play. There is a ghost, called the Support Ghost, who appears and disappears at random, creating a temporary platform that can save recovering characters. The stage will also change between the four seasons during the match. This stage could be considered the "spiritual successor" to Yoshi's Story from Melee, because they both have walls going to the bottom of the stage, they both have attackable Shy Guys that fly in with Food items and because of the Support Ghost's similarity to Randall the Cloud.
This stage is from Super Mario World 2: Yoshi's Island. In Yoshi's Island, the design of the stages looks similar to drawings. In the first world, Chomps appear in the background, go up in the sky, and try to fall on Yoshi. A large Chomp appears near the stage on each side but in the background. Each season represents certain levels in Yoshi's Island. In this stage, summer has smiling flowers that look like the collectible flowers used in Yoshi's Island to increase one's score. In Yoshi's Island, Shy Guys appear and carry items that one can get by throwing eggs at them. When the item is taken or if they stay on screen long enough they will fly away. Also from Yoshi's Island are the supporting ghosts, which served as a platform for a certain amount of time. The supporting ghosts are retained in this stage. The Goonies were also enemies in Yoshi's Island. They appear in the stage during the summer and fall seasons.
When the match begins, the season that players start on is entirely random. The changes that the seasons make to the stage are merely aesthetic - they do not affect the gameplay in any way.
 In competitive play
Yoahi's Island is usually a starter stage in most tournaments, but is sometimes a counterpick as well, as the stage doesn't have any overly disruptive features. The Shy Guys can disrupt projectiles such as Falco's Blasters, and can gimp Ness's PK Thunder recovery. The walls on the side of the main platform prevent characters such as Meta Knight and Pit from gliding underneath the stage and make it more difficult for characters to be stage spiked. Donkey Kong does notoriously well here, as the tilted ledges allow him to climb back onstage earlier when using ledge drop to jump and Spinning Kong. For some reason, performing this causes Donkey Kong to retain his ledge intangibility frames until the move ends. The Support Ghost can also aid characters' recoveries.