Ganondorf's Wizard's Foot in Brawl.
|Universe||The Legend of Zelda|
|“||Ganondorf is at his quickest when he uses the Wizard's Foot...||”|
|—Ganondorf's trophy description in Melee|
Wizard's Foot (烈鬼脚 Retsu Oni Ashi, Demon Burst Foot) (commonly called the Wizkick or similar variations) is Ganondorf's down special move. Ganondorf rushes forward or downward with his leg extended, dealing damage and relatively high knockback. It is functionally similar to Captain Falcon's Falcon Kick, but using darkness instead of flame.
When on the ground, Ganondorf will do a horizontal kick engulfed in dark energy across a large area with decent start-up and powerful horizontal knockback. In the air, he will do a slanted vertical kick that spikes in Super Smash Bros. Melee and meteor smashes in Super Smash Bros. Brawl during the initial hitbox. In Brawl, the grounded version was weakened significantly, going from a powerful horizontal killer that could KO reliably under 125% to an attack that is completely unable to KO under 150% unless near the edge with the opponent missing their DI. Several characters can now also crouch under it, as its hitbox is surprisingly tiny. Its ending animation can however be canceled if spaced properly so it ends just very slightly offstage, allowing to get to an edge-guard position fairly quickly. However, the airborne version was made more powerful and was given a second hitbox that occurs later in the attack that has powerful vertical knockback, increasing its effectiveness against grounded opponents.
Being a cloned move of Falcon Kick, Ganondorf will regain his midair jump after using this move in the air in Melee, aiding his horizontal recovery, but it doesn't restore this "second jump" in Brawl. The loss of the ability for it to restore Ganondorf's midair jump also made it much riskier to use for edge-guarding, as unless Ganondorf uses the Wizard's Foot when edge-guarding with perfect timing, he will fail to recover. The fact that it is now a meteor smash in Brawl also reduces its practicality as an edge-guard, especially when Ganondorf has his down aerial to meteor smash with, which is much stronger than - and not nearly as risky as - the Wizard's Foot. Though with two spikes he can use his down aerial repeatedly until the opponent is at KO percent of the spike and spiking them with the fresh Wizard's Foot. The meteor smash hitbox still produces a diagonal trajectory as it did in Melee, which allows it to meteor smash opponents that are above the stage provided they are close enough to the edge. Wizard's Foot is also required to use for the Flight of Ganon technique.
- In Brawl, when he hits a wall with Wizard's Foot he flies backwards, as opposed to Captain Falcon who backflips.
- If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's Bananas, without activating them.
- Ganondorf will move a little towards the direction of the move before the hitbox shows.
- If Ganondorf uses Wizard's Foot just as he hits a spring in a custom stage, he will launch more than twice as high. This can cause a self-destruct in the Subspace Emissary if he uses Wizard's Foot at specific springs in stages such as The Forest.
- The animation used when Ganondorf bounces off a wall by using this move is the same as the animation used when releasing an opponent from the Dark Dive.
|Neutral special||Warlock Punch|
|Side special||Gerudo Dragon (SSBM), Flame Choke (SSBB)|
|Up special||Dark Dive|
|Down special||Wizard's Foot|
|Final Smash||Beast Ganon|