Editing Wario (SSB4)

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Wario received some [[buff]]s that address some of his former flaws in ''Brawl'', but has also received several nerfs that differentiate him significantly from his ''Brawl'' incarnation, nerfing him overall. He has been given multiple improvements to his recovery, being able to use his more versatile Wario Bike to recover more reliably. Many of his attacks deliver much more knockback, such as his new forward smash and the Wario Waft. Wario's ground game has been slightly improved, with many of his attacks having less start-up lag and the Wario Bike being much stronger and more reliable. Once dismounted, the Wario Bike is now equipped with traveling hitboxes, granting Wario an armored projectile of sorts. Wario's poorer aerials have been improved, with his forward and back aerials delivering increased knockback. Some moves also have less endlag, such as his down tilt.
Wario received some [[buff]]s that address some of his former flaws in ''Brawl'', but has also received several nerfs that differentiate him significantly from his ''Brawl'' incarnation, nerfing him overall. He has been given multiple improvements to his recovery, being able to use his more versatile Wario Bike to recover more reliably. Many of his attacks deliver much more knockback, such as his new forward smash and the Wario Waft. Wario's ground game has been slightly improved, with many of his attacks having less start-up lag and the Wario Bike being much stronger and more reliable. Once dismounted, the Wario Bike is now equipped with traveling hitboxes, granting Wario an armored projectile of sorts. Wario's poorer aerials have been improved, with his forward and back aerials delivering increased knockback. Some moves also have less endlag, such as his down tilt.


Despite many of these changes being beneficial to Wario, he has received heavy nerfs to many of his previously effective options. One of the more noticeable nerfs was the reduction of his air speed and more significantly, his air acceleration. Wario has a harder time weaving in and out of the air and with the cast generally having increased range as well as the introduction of many sword characters, it is easier for multiple characters to wall him out in the air. He also is significantly harmed by the removal of [[DACUS]] as it hinders his grounded approach and removes his Gatling Combo preventing him from making great use of his newly improved up smash. Although some of his moves have less ending lag, others have much more, such as his forward smash, which is much less consistent due to now being slower and lacking transcendent priority and armor. Some of Wario's moves also have had their KO potential reduced most notably his up aerial and his half charged Wario Waft. Wario Bike has also lost some of its utility as its tires can no longer be picked up and used as projectiles.
Despite many of these changes being beneficial to Wario, he has received heavy nerfs to many of his previously effective options. One of the more noticeable nerfs was the reduction of his air speed and more significantly, his air acceleration. Wario has a harder time weaving in and out of the air and with the cast generally having increased range as well as the introduction of many sword characters, it is easier for multiple characters to wall him out in the air. He also is significantly harmed by the removal of [[DACUS]] as it hinders his grounded approach and removes his Gatling Combo preventing him from making great use of his newly improved up smash. Although some of his moves have less ending lag, others have much more, such as his forward smash, which is much less consistent due to now being slower and lacking transcendent priority and armor. Some of Wario's moves also have had their KO potential reduced most notably his up aerial and his half charged Wario Waft. Wario Bike has also lost some of its utility as its tiers can no longer be picked up and used as projectiles.


The changes to ''Smash 4'''s mechanics helped and hindered Wario in various ways. Being a heavy character, Wario does gain some benefit from the [[rage]] mechanic present in ''Smash 4'', being able to deliver increased knockback when at a high percentage. However, without his arsenal of moves that could reliably KO, Wario's reliance on racking up an opponent's damage leaves him even more vulnerable to the increased knockback delivered by adversaries under the influence of rage. He benefits from the removal of edgehogging, as it makes [[Corkscrew]] a much more advantageous recovery option. Wario also significantly benefits from the changes to aerial [[grab release]] mechanics as he can act out sooner from an aerial grab release preventing almost all followups his opponents used to have on him. In addition to this, Wario's notorious grab release that plagued him in ''Brawl'' was also fixed in patch 1.0.4 although even before the patch, his grab release was significantly less exploitable by most characters than in ''Brawl'' due to the new grab release mechanics.
The changes to ''Smash 4'''s mechanics helped and hindered Wario in various ways. Being a heavy character, Wario does gain some benefit from the [[rage]] mechanic present in ''Smash 4'', being able to deliver increased knockback when at a high percentage. However, without his arsenal of moves that could reliably KO, Wario's reliance on racking up an opponent's damage leaves him even more vulnerable to the increased knockback delivered by adversaries under the influence of rage. He benefits from the removal of edgehogging, as it makes [[Corkscrew]] a much more advantageous recovery option. Wario also significantly benefits from the changes to aerial [[grab release]] mechanics as he can act out sooner from an aerial grab release preventing almost all followups his opponents used to have on him. In addition to this, Wario's notorious grab release that plagued him in ''Brawl'' was also fixed in patch 1.0.4 although even before the patch, his grab release was significantly less exploitable by most characters than in ''Brawl'' due to the new grab release mechanics.

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