Editing Waddle Dee Army

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
==Overview==
==Overview==
[[File:King Dedede Whistling for Final Smash.jpg|thumb|left|150px|King Dedede whistling for his Final Smash]]
[[File:King Dedede Whistling for Final Smash.jpg|thumb|left|150px|King Dedede whistling for his Final Smash]]
King Dedede whistles and dances to summon a large crowd of [[Waddle Dee]]s that run across the stage for 10 seconds, damaging anything in their way and moving much more quickly than the Waddle Dees that King Dedede normally throws in [[Waddle Dee Toss]]. The stage background and obstacles also move more slowly than usual. [[Waddle Doo]]s are also included in the crowd, although they do not shoot out any [[electricity]] beam but instead give an electric shock upon contact. The most dangerous part of this Final Smash is how [[Gordo]]s are also among the crowd, as they have high damage and knockback. When a Waddle Dee/Doo appears and lands on the stage, they will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right twice before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again. However, if it lands on another platform it will disappear. During the Final Smash, King Dedede is immobile as he dances, and is also [[invincible]].
King Dedede whistles and does the big gay dance to summon a large crowd of [[Waddle Dee]]s that run across the stage for 10 seconds, damaging anything in their way and moving much more quickly than the Waddle Dees that King Dedede normally throws in [[Waddle Dee Toss]]. The stage background and obstacles also move more slowly than usual. [[Waddle Doo]]s are also included in the crowd, although they do not shoot out any [[electricity]] beam but instead give an electric shock upon contact. The most dangerous part of this Final Smash is how [[Gordo]]s are also among the crowd, as they have high damage and knockback. When a Waddle Dee/Doo appears and lands on the stage, they will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right twice before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again. However, if it lands on another platform it will disappear. During the Final Smash, King Dedede is immobile as he does the big gay dance, and is also [[invincible]].


The Waddle Dee Army gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo does low vertical [[knockback]] and a Gordo does strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if [[character]](s) are on the ground and are getting [[juggle]]d by the stampede). During the Final Smash, Waddle Dees/Doos will damage upon contact. This is contrary to the Waddle Dee Toss in that Waddle Dees spawned as a result of that move do not damage except while being thrown. The Dees/Doos can still be attacked by characters or explosions, however there are so many of them that it is hard to fight them off. Most KOs dealt with this Final Smash usually result from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while they are off the stage, pushing them away from the stage while making them lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character, causing the character to fly upwards and get Star KOed. In addition, characters will get [[vacuum|slowly pulled towards]] King Dedede during his Final Smash, but only if they are on the ground (but it can also work if they are under Dedede and they are not moving). It is easier for flying or floating characters to take little damage, as well as characters with a great recovery as they only need to keep [[jump]]ing and/or using their [[up special]]. However, it is not easy as the Waddle Dees/Doos and Gordos appear in midair, and if a character is under one in midair, they will be pushed to the ground and then get pushed off by the army on the ground. This Final Smash is less effective with large stages that have a lot of platforms as the army will be separated.
The Waddle Dee Army gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo does low vertical [[knockback]] and a Gordo does strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if [[character]](s) are on the ground and are getting [[juggle]]d by the stampede). During the Final Smash, Waddle Dees/Doos will damage upon contact. This is contrary to the Waddle Dee Toss in that Waddle Dees spawned as a result of that move do not damage except while being thrown. The Dees/Doos can still be attacked by characters or explosions, however there are so many of them that it is hard to fight them off. Most KOs dealt with this Final Smash usually result from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while they are off the stage, pushing them away from the stage while making them lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character, causing the character to fly upwards and get Star KOed. In addition, characters will get [[vacuum|slowly pulled towards]] King Dedede during his Final Smash, but only if they are on the ground (but it can also work if they are under Dedede and they are not moving). It is easier for flying or floating characters to take little damage, as well as characters with a great recovery as they only need to keep [[jump]]ing and/or using their [[up special]]. However, it is not easy as the Waddle Dees/Doos and Gordos appear in midair, and if a character is under one in midair, they will be pushed to the ground and then get pushed off by the army on the ground. This Final Smash is less effective with large stages that have a lot of platforms as the army will be separated.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)