Editing User:TheNuttyOne/SmashWiki Quest 2: The New Generation (RPG)
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*'''Quiet Dealings''': The user remembers [[SW:QDV]] and does not make a big deal out of a vandal appearing. If used on a party member, they will be come confused. If used on most enemies, they will become irritated. If used on a vandal, they have a 10% chance of falling asleep. It can be learned by studying the Scroll of Silence in the SW Library, and takes 5 SP. | *'''Quiet Dealings''': The user remembers [[SW:QDV]] and does not make a big deal out of a vandal appearing. If used on a party member, they will be come confused. If used on most enemies, they will become irritated. If used on a vandal, they have a 10% chance of falling asleep. It can be learned by studying the Scroll of Silence in the SW Library, and takes 5 SP. | ||
*'''Smash Direct!''': The user makes the "Directly to you" pose and new Smash info appears behind them, which causes everyone within a four block radius to become hyped. It can be learned by visiting Search Central five times, and takes 3 SP. | *'''Smash Direct!''': The user makes the "Directly to you" pose and new Smash info appears behind them, which causes everyone within a four block radius to become hyped. It can be learned by visiting Search Central five times, and takes 3 SP. | ||
==Party Members== | ==Party Members== | ||
Feel free to add yourself. | Feel free to add yourself. | ||
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|175|| | |175||95||110||150||100||120 | ||
|} | |} | ||
*Ability: '''CSS Jargon''' - INoMed talks about CSS, with a 40% chance of confusing opponents whenever INoMed attacks. | *Ability: '''CSS Jargon''' - INoMed talks about CSS, with a 40% chance of confusing opponents whenever INoMed attacks. | ||
====Special Attacks==== | ====Special Attacks==== | ||
*'''Power rollback''' - INoMed rollbacks repeatedly, causing heavy damage in the process to enemies within a 3 square radius. Costs 10 SP to use, but only works against vandals. | *'''Power rollback''' - INoMed rollbacks repeatedly, causing heavy damage in the process to enemies within a 3 square radius. Costs 10 SP to use, but only works against vandals. | ||
*''' | *'''Power down''' - INoMed powers down, Reducing stats by 20% for 3 turns, in exchange for 20 SP. | ||
*'''INoMed's Trident''' - INoMed uses a Trident, Dealing damage to enemies within a 4 square radius, with a 10% chance of a random status ailment. Costs 8 SP to use. | *'''INoMed's Trident''' - INoMed uses a Trident, Dealing damage to enemies within a 4 square radius, with a 10% chance of a random status ailment. Costs 8 SP to use. | ||
*'''Mega Evolve''' - INoMed Mega Evolves into Mega INoMed, doubling stats for | *'''Mega Evolve''' - INoMed Mega Evolves into Mega INoMed, doubling stats for 3 turns, and deals moderate damage during the first turn to enemies within a 5 square radius, with a 20% chance of a random status ailment. Costs 35 SP to use, but can only be used once per battle. | ||
====Mega INoMed==== | ====Mega INoMed==== | ||
{|class="wikitable" style="text-align:center" border="5" | {|class="wikitable" style="text-align:center" border="5" | ||
!HP!!SP!!ATK!!DEF!!ACT!!LUCK | !HP!!SP!!ATK!!DEF!!ACT!!LUCK | ||
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|350|| | |350||115||220||300||200||240 | ||
|} | |} | ||
*Ability: '''Power CSS Jargon''' - Mega INoMed talks about advanced CSS, with a | *Ability: '''Power CSS Jargon''' - Mega INoMed talks about advanced CSS, with a 60% chance of confusing enemies whenever Mega INoMed attacks. | ||
=====Special Attacks===== | =====Special Attacks===== | ||
''' | *'''Hyper rollback''' - Mega INoMed rollbacks repeatedly, dealing high damage to enemies within a 3 square radius. Costs 15 SP to use, and works against all enemies. | ||
*''' | *'''Heal''' - Mega INoMed releases healing waves, healing allies within a 4 square radius. costs 30 SP to use, | ||
*''' | *'''Mega INoMed's Trident''' - Mega INoMed uses a trident, causing heavy damage to enemies within a 5 square radius, Costs 25 SP to use. | ||
*''' | *'''Insta KO''' - Mega INoMed releases dark energy, instantly KO'ing all enemies within a 3 square radius. Costs 60 SP to use. | ||
* | =====Initial Attack===== | ||
*Deals moderate damage to enemies within a 5 square radius, with a 20% chance of a random atatus ailment. | |||
===[[User:Disaster Flare|Disaster Flare]]=== | ===[[User:Disaster Flare|Disaster Flare]]=== | ||
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|} | |} | ||
*Ability: '''Conflict Resolver''' Disaster Flare resolves any dispute within the party, with a 30% chance of raising a random stat for every party member. | *Ability: '''Conflict Resolver''' Disaster Flare resolves any dispute within the party, with a 30% chance of raising a random stat for every party member. | ||
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|90|| | |90||127||127||150||30||30 | ||
|} | |} | ||
*Ability: ''' | *Ability: '''FanFiction Writer''' This user is completley immune to any attack relating to shipping or sex jokes. | ||
====Special Attacks==== | ====Special Attacks==== | ||
*'''Mouse Slide''' Accidentally reverts the last attack of another user, dealing slight damage to the target, before rectifying his mistake, both increasing the original attack's power, and healing more damage than was delt next turn. Costs 11 SP. | *'''Mouse Slide''' Accidentally reverts the last attack of another user, dealing slight damage to the target, before rectifying his mistake, both increasing the original attack's power, and healing more damage than was delt next turn. Costs 11 SP. | ||
*'''Dancing all Day''' Continously reverts a target's edits, focusing on nothing else until the target can no longer be targeted. Single-time cost of 12 SP. Only executable between 6AM and 11PM GMT/BST. | *'''Dancing all Day''' Continously reverts a target's edits, focusing on nothing else until the target can no longer be targeted. Single-time cost of 12 SP. Only executable between 6AM and 11PM GMT/BST. | ||
*'''A Million Is A Statistic''' Tries to encourage a user he's taken a shine to. Costs 22 SP, has a chance of saving that unit from death by any cause other than blocking, forces an escape for both user and target. | *'''A Million Is A Statistic''' Tries to encourage a user he's taken a shine to. Costs 22 SP, has a chance of saving that unit from death by any cause other than blocking, forces an escape for both user and target. | ||
*'''Amused''' Reads the comment someone has made about him, compares it to something else he's heard, laughs and moves on. Costs 5 SP, increases all damage done to the target slightly, decreases all damage taken from the target slightly | *'''Amused''' Reads the comment someone has made about him, compares it to something else he's heard, laughs and moves on. Costs 5 SP, increases all damage done to the target slightly, decreases all damage taken from the target slightly. | ||
===[[User:Dots|Dots]]=== | ===[[User:Dots|Dots]]=== | ||
Dots returns to this game much stronger than the previous. | Dots returns to this game much stronger than the previous. | ||
{|class="wikitable" style="text-align:center" border="5" | {|class="wikitable" style="text-align:center" border="5" | ||
!HP!!SP!!ATK!!DEF!!ACT!!LUCK | !HP!!SP!!ATK!!DEF!!ACT!!LUCK | ||
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|} | |} | ||
*Ability: ''' | *Ability: '''Ultimate Armor''' Dots starts off with the Ultimate Armor, giving him an air dash and hover boots (Leg Upgrade), Infinite ammo for his special weapons (Head Upgrade), A Plasma Charge Shot and charged special weapons (Buster Upgrade), and 50% damage reduction and giving him access to the Nova Strike (Body Upgrade). | ||
====Special Attacks==== | ====Special Attacks==== | ||
*''' | *'''Hover boots''' Allows Dots to hover in the air for two turns, allowing him to avoid Ground attacks. 5 SP. | ||
*'''Charged weapons''' With the Buster upgrade, Dots can charge special weapons. 10 SP. | *'''Charged weapons''' With the Buster upgrade, Dots can charge special weapons. While Dots can use special weapons infinitely alone, charged special weapons consumes ammo. 10 SP. | ||
*''' | *'''Nova Strike''' Dots surrounds his body with immense energy and charges at his opponents with an invincible tackle that travels 15 squares in a line, dealing massive damage to enemies that are hit within the line. 25 SP. | ||
*''' | *'''Quad Damage''' Dots uses a Quad Damage that amplifies his attack damage by a factor of 4 (quadruples). Lasts for 5 turns. 40 SP. | ||
====Dots Nukem==== | ====Dots Nukem==== | ||
When Dots fuses with Duke Nukem (if both are present and are allies in battle), they can combine to become Dots Nukem. Can only last until the end of the battle and requires Dots to use all of his Max SP to fuse (meaning once the battle's done, Dots will be left with 0 SP). | |||
{|class="wikitable" style="text-align:center" border="5" | {|class="wikitable" style="text-align:center" border="5" | ||
!HP!!SP!!ATK!!DEF!!ACT!!LUCK | !HP!!SP!!ATK!!DEF!!ACT!!LUCK | ||
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| | |500||500||500||500||500||150 | ||
|} | |} | ||
*Ability | *Ability '''Kick ass and chew bubble gum. And I'm all out of gum''' For every enemy Dots Nukem defeats, it increases his attack by 50%. | ||
=====Special Attacks===== | =====Special Attacks===== | ||
*''' | *'''Just sit there and wait''' Dots Nukem just sits there and wait which causes small damage, confusion status, and poison status to enemies within a 2 square range who don't get what he's doing. 5 SP. | ||
*'''Tau Cannon''' Dots Nukem charges for a turn to fire the Tau Cannon, dealing massive damage to enemies in a straight line. | *'''Tau Cannon''' Dots Nukem charges for a turn to fire the Tau Cannon, dealing massive damage to enemies in a straight line. 50 SP | ||
*'''Fast Shot''' When this ability is activated, Dots Nukem can be able to attack with a firearm for three times per turn but this trades off with 30% less attack damage per shot. Lasts for 5 turns. | *'''Fast Shot''' When this ability is activated, Dots Nukem can be able to attack with a firearm for three times per turn but this trades off with 30% less attack damage per shot. Lasts for 5 turns. 100 SP. | ||
*'''Sniper'''. When this ability is activated, every attack involving a firearm that Dots Nukem successfully hits becomes a critical hit. Lasts for | *'''Sniper'''. When this ability is activated, every attack involving a firearm that Dots Nukem successfully hits becomes a critical hit. Lasts for 3 turns. 200 SP. | ||
===[[User:MeatBall104|MeatBall104]]=== | ===[[User:MeatBall104|MeatBall104]]=== | ||
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*Ability: '''Metabolism''' Being a self-proclaimed food enthusiast, MeatBall104 is always snacking on the battlefield, causing his HP to constantly refill. When it is not his turn, he may even toss a food item at a random party member, healing them too. All of that food also provides him with a lot of energy, which is why his other stats are so high by default. To avoid being a game-breaker however, he does suffer from a low amount of luck, and extreme susceptibility to critical hits, which are among the few things that can kill him. | *Ability: '''Metabolism''' Being a self-proclaimed food enthusiast, MeatBall104 is always snacking on the battlefield, causing his HP to constantly refill. When it is not his turn, he may even toss a food item at a random party member, healing them too. All of that food also provides him with a lot of energy, which is why his other stats are so high by default. To avoid being a game-breaker however, he does suffer from a low amount of luck, and extreme susceptibility to critical hits, which are among the few things that can kill him. | ||
====Special Attacks==== | ====Special Attacks==== | ||
*'''Extreme Heartburn:''' (Costs | *'''Extreme Heartburn:''' (Costs 50 SP to use, and can only be used once per battle). MeatBall104 will ingest a Carolina Reaper, before letting out a massive, fiery belch. The burp will burn all enemies within a ten-block range, but will only hurt party members within a one-block range. Everyone who was burned will be covered in flames for three turns. These flames will cause irritation, lower their defense to 1, and slowly deplete their HP. The attack will also cost MB104 80 HP as recoil damage due to the intense spiciness. | ||
*'''Catering Service:''' (Costs 10 SP to use). MeatBall104 will chuck a large dish of lobster mac-and-cheese into the enemy party, causing 100% entrancement to all of them as they fight over it and start to chow down, which also causes them damage. This also boosts the luck of all party members by 40%. | *'''Catering Service:''' (Costs 10 SP to use). MeatBall104 will chuck a large dish of lobster mac-and-cheese into the enemy party, causing 100% entrancement to all of them as they fight over it and start to chow down, which also causes them damage. This also boosts the luck of all party members by 40%. | ||
*'''Playing With Food:''' (Costs 5 SP to use). MeatBall104 will toss a random food item onto a random square on the battlefield, which will affect whomever steps on it. A bottle of hot sauce will triple the attack of a party member, but will burn an enemy. A honeycomb will simply immobilize anyone who touches it for five turns. A banana peel will cause whoever steps on it to slip and fall over, creating a shockwave that damages anyone within a six-block range, and leaves them irritated for five turns. A carton of expired milk will cause slipping as well, but will also poison its victims. | *'''Playing With Food:''' (Costs 5 SP to use). MeatBall104 will toss a random food item onto a random square on the battlefield, which will affect whomever steps on it. A bottle of hot sauce will triple the attack of a party member, but will burn an enemy. A honeycomb will simply immobilize anyone who touches it for five turns. A banana peel will cause whoever steps on it to slip and fall over, creating a shockwave that damages anyone within a six-block range, and leaves them irritated for five turns. A carton of expired milk will cause slipping as well, but will also poison its victims. | ||
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!HP!!SP!!ATK!!DEF!!ACT!!LUCK | !HP!!SP!!ATK!!DEF!!ACT!!LUCK | ||
|- | |- | ||
|300|| | |300||110||110||110||300||300 | ||
|} | |} | ||
*'''Ability''': Ice Burn - All attacks have a | *'''Ability''': Ice Burn - All attacks have a 60% chance of either burning or freezing anyone hit. | ||
====Special Attacks==== | ====Special Attacks==== | ||
*'''Regeneration Wave''' - DBM2 heals all allies by 20% of their max HP. Costs 2 SP. | *'''Regeneration Wave''' - DBM2 heals all allies by 20% of their max HP. Costs 2 SP. | ||
*'''Hyper Offense''' - DBM2 assumes a defensive stance. For that turn, all allies' attacks get a random boost ranging from 10% to 50%. Costs 5 SP. | *'''Hyper Offense''' - DBM2 assumes a defensive stance. For that turn, all allies' attacks get a random boost ranging from 10% to 50%. Costs 5 SP. | ||
*'''Hyper Defense''' - DBM2 assumes a defensive stance, enduring anything with at least 1 HP and forcing all enemies to target him. Allies cannot be damaged during that turn. Costs 5 SP. | *'''Hyper Defense''' - DBM2 assumes a defensive stance, enduring anything with at least 1 HP and forcing all enemies to target him. Allies cannot be damaged during that turn. Costs 5 SP. | ||
*'''Telekinesis''' - All enemies take heavy damage | *'''Telekinesis''' - All enemies take heavy damage. Costs 7 SP. | ||
==Enemies== | ==Enemies== | ||
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==Bosses== | ==Bosses== | ||
===Hacker=== | ===Hacker=== | ||
Hacker is the boss of the Mount CSS plot. He manages to break through the protection guarding Mount CSS with his army of vandals and threatens to destroy the wiki. | Hacker is the boss of the Mount CSS plot. He manages to break through the protection guarding Mount CSS with his army of vandals and threatens to destroy the wiki. | ||
*'''Cheatz''' - Hacker inserts code that protects him for the next two turns. However, while he is protected his range is limited to one block. | *'''Cheatz''' - Hacker inserts code that protects him for the next two turns. However, while he is protected his range is limited to one block. | ||
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*'''Hack Toss''' - Hacker tries to hack something, fails, and throws his computer at the target in rage. It has a 10% chance of causing irritation, and a 35% chance of causing confusion. | *'''Hack Toss''' - Hacker tries to hack something, fails, and throws his computer at the target in rage. It has a 10% chance of causing irritation, and a 35% chance of causing confusion. | ||
===TailsDaisyGokuLulz=== | ===TailsDaisyGokuLulz=== | ||
TailsDaisyGokuLulz is the boss of the NIWA Network plot. He takes over the NIWA Network HQ and uses it to pump out false news of Tails, Daisy, and Goku being added to Smash with his army of sockpuppets. | TailsDaisyGokuLulz is the boss of the NIWA Network plot. He takes over the NIWA Network HQ and uses it to pump out false news of Tails, Daisy, and Goku being added to Smash with his army of sockpuppets. | ||
*'''News?''' - TDGL tells the target false information, confusing them. | *'''News?''' - TDGL tells the target false information, confusing them. | ||
*'''Y U NO AD''' - TDGL rants about how Tails, Daisy, or Goku should be added to Smash, which has a 50% chance of putting the target to sleep, a 25% chance of confusing them, and a 25% chance of irritating them. | *'''Y U NO AD''' - TDGL rants about how Tails, Daisy, or Goku should be added to Smash, which has a 50% chance of putting the target to sleep, a 25% chance of confusing them, and a 25% chance of irritating them. | ||
*'''Smash 4 DLC''' - TGDL throws Tails, Daisy, or Goku at the target. | *'''Smash 4 DLC''' - TGDL throws Tails, Daisy, or Goku at the target. | ||
==Locations== | ==Locations== | ||
[[File:SmashWiki.png|center|450px]] | [[File:SmashWiki.png|center|450px]] | ||
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[[Special:Watchlist|Watchlist, Inc.]] is a small business that keeps an eye on the entire wiki. By visiting it, the party will be made aware of locations with abnormally large amounts of enemies or, if they have not completed the plot, where they need to go next. | [[Special:Watchlist|Watchlist, Inc.]] is a small business that keeps an eye on the entire wiki. By visiting it, the party will be made aware of locations with abnormally large amounts of enemies or, if they have not completed the plot, where they need to go next. | ||