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Knockback is a measure of how far an attack sends its target, with the amount of knockback a player receives increasing as their damage accrues. For example, Bowser's forward smash is an attack of high knockback; it launches opponents very far, so far that at extreme high damages it's more powerful than a Home-Run Bat's smash attack. Pikachu's neutral attack, on the other hand, has very low knockback - it hardly sends opponents anywhere, even at ludicrous damages. In addition to damage, how much knockback a character sustain is primarily determined by their weight, with heavier characters sustaining less knockback, though factors such as gravity can also play a role in determing knockback received. There are two values of knockback; base knockback, which is how much knockback is dealt at 0% damage, and knockback scaling, which is how much an attack's knockback increases as damage is accrued. Some attacks also have set knockback, where the attack will always deal the same knockback regardless of the opponent's damage. (more...)

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Did you know...

  • ...that Sonic wasn't originally intended to be in Brawl, being added near the end of development due to immense fan demand? He was also the only character added to the roster mid-development, who wasn't on the initial planned roster.
  • ...that with perfect timing, Kirby in Melee can dash attack off an edge and instantly grab upon hitting the ground?
  • ...that despite the fact that she is not playable in Brawl, Palutena actually has more trophies focused on her rather than Pit?
  • ...that Sakurai did not plan to include Ganondorf as a playable character in Melee, only including him later in development because his body had a very similar build to Captain Falcon's, allowing him to be easily added on as a last minute clone of Captain Falcon?
  • ...that Masahiro Sakurai added Greninja as a Smash 4 newcomer before it made its debut in Pokémon X and Y, having initially reserved a spot on the roster for a new Pokémon?


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