Editing Unused content (SSBB)

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*In trailers, characters were also shown to be Blast KO'd after they crossed the upper [[blast line]]. In the final game, normal characters can only be KO'd this way in the Subspace Emissary. This idea would later be implemented into ''Smash 4'' and ''Ultimate'', in which all characters have a random chance of being Blast KO'd via the upper blast line.
*In trailers, characters were also shown to be Blast KO'd after they crossed the upper [[blast line]]. In the final game, normal characters can only be KO'd this way in the Subspace Emissary. This idea would later be implemented into ''Smash 4'' and ''Ultimate'', in which all characters have a random chance of being Blast KO'd via the upper blast line.
*[[wikipedia:Entertainment for All|E for All 2007]] had a playable demo of ''Brawl'' available. This demo was lacking several starter characters: {{SSBB|Kirby}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Ice Climbers}}, {{SSBB|King Dedede}}, {{SSBB|Wario}}, {{SSBB|Olimar}}, and {{SSBB|Lucas}} are all starters in the final game, but were unavailable in the demo. The demo did, however, allow {{SSBB|Sonic}} to be playable from the start, to celebrate him being announced in October 2007.
*[[wikipedia:Entertainment for All|E for All 2007]] had a playable demo of ''Brawl'' available. This demo was lacking several starter characters: {{SSBB|Kirby}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Ice Climbers}}, {{SSBB|King Dedede}}, {{SSBB|Wario}}, {{SSBB|Olimar}}, and {{SSBB|Lucas}} are all starters in the final game, but were unavailable in the demo. The demo did, however, allow {{SSBB|Sonic}} to be playable from the start, to celebrate him being announced in October 2007.
*The character [[Perry]] from ''{{s|mariowiki|Super Princess Peach}}'' was intended to appear as part of {{SSBB|Peach}}'s moveset, where she would use him as a parasol rather than her own in the final game. His trophy textures (PeachTexC through PeachTexF) are named after Peach's textures, and Peach's parasol model (WpnPeachKassar) contains his Japanese name, (カッサー, Kassā).
*The character [[Perry]] from ''{{s|mariowiki|Super Princess Peach}}'' was intended to appear as part of {{SSBB|Peach}}'s moveset, where she would use him as a parasol rather than her own in the final ame. His trophy textures (PeachTexC through PeachTexF) are named after Peach's textures, and Peach's parasol model (WpnPeachKassar) contains his Japanese name, (カッサー, Kassā).
*In the game's files, some characters have textures depicting visual battle damage; Meta Knight has a large gash over his helmet, Captain Falcon has a cracked visor that would've revealed his face (evident by the unused eye texture he has) and sword wielders like Link and Marth have their weapons being cracked. In an article released shortly after ''Brawl'',<ref>http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/</ref> Masahiro Sakurai stated these textures were originally part of a game mechanic he wanted to include that involved breaking character equipment, causing disadvantages to skilled players if they broke and required a respawn to repair. While the idea was cut due to lack of time, the textures were incorporated in the Final Smash trophies of certain characters and the [[false character]]s of the Subspace Emissary (however, the glow around them makes it barely noticeable). This would later be incorporated starting in [[SSB4]], as seen with {{SSB4|Little Mac}} receiving bruises at high damage in {{forwiiu}} and {{SSB4|Robin}} with his ''Fire Emblem''-based durability system. {{SSBU|Olimar}} and {{SSBU|King K. Rool}} would follow receiving battle damage at high percents and during Screen KOs, while {{SSBU|Steve}} would follow Robin with his ''Minecraft''-inspired durability system.  
*In the game's files, some characters have textures depicting visual battle damage; Meta Knight has a large gash over his helmet, Captain Falcon has a cracked visor that would've revealed his face (evident by the unused eye texture he has) and sword wielders like Link and Marth have their weapons being cracked. In an article released shortly after ''Brawl'',<ref>http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/</ref> Masahiro Sakurai stated these textures were originally part of a game mechanic he wanted to include that involved breaking character equipment, causing disadvantages to skilled players if they broke and required a respawn to repair. While the idea was cut due to lack of time, the textures were incorporated in the Final Smash trophies of certain characters and the [[false character]]s of the Subspace Emissary (however, the glow around them makes it barely noticeable). This would later be incorporated starting in [[SSB4]], as seen with {{SSB4|Little Mac}} receiving bruises at high damage in {{forwiiu}} and {{SSB4|Robin}} with his ''Fire Emblem''-based durability system. {{SSBU|Olimar}} and {{SSBU|King K. Rool}} would follow receiving battle damage at high percents and during Screen KOs, while {{SSBU|Steve}} would follow Robin with his ''Minecraft''-inspired durability system.  
*There also exists some unused [[palette swap]]s for characters on the game's disc. One such unused costume was a blue-colored Luigi, under the name FitLuigi02.pac/.pcs. Unusually, this costume has its shadow model integrated into the primary model, rather than having it as a separate model.
*There also exists some unused [[palette swap]]s for characters on the game's disc. One such unused costume was a blue-colored Luigi, under the name FitLuigi02.pac/.pcs. Unusually, this costume has its shadow model integrated into the primary model, rather than having it as a separate model.

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