Editing Unused content (SSBB)
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*An early classic mode screen appears in the ISO file as well. Unusually, it uses a sound effect from ''Melee''. | *An early classic mode screen appears in the ISO file as well. Unusually, it uses a sound effect from ''Melee''. | ||
*In a screenshot of ''Brawl''{{'}}s {{SSBB|Classic Mode}} on the DOJO!!, a battle against giant {{SSBB|Meta Knight}} is depicted with two allies, whereas in the released version of ''Brawl'', there is only one ally on the Kirby stage in a giant battle there. Additionally, no giant battles past stage two give the player two allies. | *In a screenshot of ''Brawl''{{'}}s {{SSBB|Classic Mode}} on the DOJO!!, a battle against giant {{SSBB|Meta Knight}} is depicted with two allies, whereas in the released version of ''Brawl'', there is only one ally on the Kirby stage in a giant battle there. Additionally, no giant battles past stage two give the player two allies. | ||
*The {{SSBB|Pokémon Trainer}} has unused jumping, falling, and landing animations that one can presume were intended to be used for traversing stages. In the final game, he simply [[Space Jump]]s when his Pokémon gets too far offscreen. | *The {{SSBB|Pokémon Trainer}} has unused jumping, falling, and landing animations that one can presume were intended to be used for traversing stages. In the final game, he simply [[Space Jump]]s when his Pokémon gets too far offscreen. | ||
*A file inferred to be part of controlling menu and display elements for the Subspace Emissary contains an unused display element, labelled "InfAdvLevel0000", which appears to display a level number and a bar labelled "pp" which is animated from full to empty in 50 frames. Based on other filenames its purpose appears to have been to display a level number before beginning the stage. | *A file inferred to be part of controlling menu and display elements for the Subspace Emissary contains an unused display element, labelled "InfAdvLevel0000", which appears to display a level number and a bar labelled "pp" which is animated from full to empty in 50 frames. Based on other filenames its purpose appears to have been to display a level number before beginning the stage. | ||
*There is an unused collection of character portraits which can be found in nearly every one of the Great Maze shadow character battle rooms under the name bossmae01_2. | *There is an unused collection of character portraits which can be found in nearly every one of the Great Maze shadow character battle rooms under the name bossmae01_2. |