Editing Umbra Clock Tower

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:


==Stage overview==
==Stage overview==
Umbra Clock Tower is identical in layout in both {{for3ds}} and {{forwiiu}}. The battle begins and takes place on the face of the clock tower, while in an infinite free fall. The clock face itself is slightly recessed from the surface of the broken tower piece, creating a small incline. Occasionally, falling debris comes close to the main clock face [[platform]], serving as extra platforms; both hard and soft platforms can appear, creating temporary [[walk-off]]s and [[Cave of life|caves of life]]. There are seven possible layouts that appear in a random but sequential order. Similarly to [[Town and City]], the layouts themselves contain many platforms moving in different directions, then eventually leaving the stage. Unlike [[Kalos Pokémon League]] and [[Wily Castle]], and similar to [[Wii Fit Studio]], this stage forces characters to fall through soft platforms as they exit, preventing [[Star KO]]s.
Umbra Clock Tower is identical in layout in both {{for3ds}} and {{forwiiu}}. The battle begins and takes place on the face of the clock tower, while in an infinite free fall. The clock face itself is slightly recessed from the surface of the broken tower piece, creating a small incline. Occasionally, falling debris comes close to the main clock face [[platform]], serving as extra platforms; both hard and soft platforms can appear, creating temporary [[walk-off]]s and [[Cave of life|caves of life]]. There are seven possible layouts that appear in a random but sequential order. Similarly to [[Town and City]], the layouts themselves contain many platforms moving in different directions, then eventually leaving the stage. However, unlike [[Kalos Pokémon League]], this stage forces characters to fall through soft platforms as they exit.


The layout of each set of platforms are as follows:
The layout of each set of platforms are as follows:

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)