Editing Umbra Clock Tower
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==Stage overview== | ==Stage overview== | ||
Umbra Clock Tower is identical in layout in both {{for3ds}} and {{forwiiu}}. The battle begins and takes place on the face of the clock tower, while in an infinite free fall. The clock face itself is slightly recessed from the surface of the broken tower piece, creating a small incline. Occasionally, falling debris comes close to the main clock face [[platform]], serving as extra platforms; both hard and soft platforms can appear, creating temporary [[walk-off]]s and [[Cave of life|caves of life]]. There are seven possible layouts that appear in a random but sequential order. Similarly to [[Town and City]], the layouts themselves contain many platforms moving in different directions, then eventually leaving the stage. | Umbra Clock Tower is identical in layout in both {{for3ds}} and {{forwiiu}}. The battle begins and takes place on the face of the clock tower, while in an infinite free fall. The clock face itself is slightly recessed from the surface of the broken tower piece, creating a small incline. Occasionally, falling debris comes close to the main clock face [[platform]], serving as extra platforms; both hard and soft platforms can appear, creating temporary [[walk-off]]s and [[Cave of life|caves of life]]. There are seven possible layouts that appear in a random but sequential order. Similarly to [[Town and City]], the layouts themselves contain many platforms moving in different directions, then eventually leaving the stage. However, unlike [[Kalos Pokémon League]], this stage forces characters to fall through soft platforms as they exit. | ||
The layout of each set of platforms are as follows: | The layout of each set of platforms are as follows: |