Editing Tool-assisted superplay

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==''Melee'' TAS examples==
==''Melee'' TAS examples==
While the development of the [[Dolphin]] emulator was still in its early stages and unavailable for TAS purposes, some players made use of ''Melee''{{'}}s [[debug mode]] which features a frame-by-frame mode. Videos created in this mode came to be known as ''AR videos'' due to the mode being accessible through [[Action Replay]]. In theory, the player carefully crafts an input sequence through trial-and-error and on the final playthrough, saves a screenshot on each frame and splices them into a video afterwards. Notable examples of this are the [[Perfect Control]] series and other videos created by {{Sm|SuperDoodleMan}}, and the [[Target Test|Break The Targets]] record videos created by {{Sm|Ajp_anton}}.  
While the development of the [[Dolphin]] emulator was still in its early stages and unavailable for TAS purposes, some players made use of Melee's [[debug mode]] which features a frame-by-frame mode. Videos created in this mode came to be known as ''AR videos'' due to the mode being accessible through [[Action Replay]]. In theory, the player carefully crafts an input sequence through trial-and-error and on the final playthrough, saves a screenshot on each frame and splices them into a video afterwards. Notable examples of this are the [[Perfect Control]] series and other videos created by {{Sm|SuperDoodleMan}}, and the [[Target Test|Break The Targets]] record videos created by {{Sm|Ajp_anton}}.  


It should be noted that [[Stale-move_negation|move decay]] is absent while in the game's [[debug mode]] which means an attack will always deal the same damage and knockback. Therefore TAS videos created in it are not accurate to what would occur on the real console.
It should be noted that [[Stale-move_negation|move decay]] is absent while in the game's [[debug mode]] which means an attack will always deal the same damage and knockback. Therefore TAS videos created in it are not accurate to what would occur on the real console.
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==''Smash 3DS'' TAS examples==
==''Smash 3DS'' TAS examples==
{{incomplete|Needs information}}
{{incomplete|Needs information}}
Greenalink, DyllonStej Gaming, and sonicadam2 were among the first to starting TASing {{for3ds}} in 2020. TASes are done in the Citra emulator. DyllonStej Gaming has made many popular TASes in [[Smash Run]] with customs on, often maxing out the stats by the end.
Greenalink, DyllonStej Gaming, and sonicadam2 were among the first to starting TASing ''[[Super Smash Bros. for 3DS]]'' in 2020. TASes are done in the Citra emulator. DyllonStej Gaming has made many popular TASes in [[Smash Run]] with customs on, often maxing out the stats by the end.


{{#widget:YouTube|id=TZna9DuCGQY}} {{#widget:YouTube|id=CXgyvXJSNWM}} {{#widget:YouTube|id=tBe5R84waBY}}
{{#widget:YouTube|id=TZna9DuCGQY}} {{#widget:YouTube|id=CXgyvXJSNWM}} {{#widget:YouTube|id=tBe5R84waBY}}


[[Category:Hacking]]
[[Category:Hacking]]

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