Editing The Great Maze

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There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far. [[Save Point]]s and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by the ''Smash Bros.'' emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 (6 in later runs) and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.
There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far. [[Save Point]]s and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by the ''Smash Bros.'' emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 (6 in later runs) and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.


Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where [[door]]s and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head.
Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where [[door]]s and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a pumpkin face (or "jack-o-lantern").


Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Any subspacial clone or boss that has not yet been defeated will be seen obstructing the door and can only vanish once each character or boss is defeated. Upon winning this final battle, in-story the Great Maze is spread apart and all the levels and locations of the [[World of Trophies]] are returned to their normal state. The [[Isle of the Ancients]], however, is not restored: the great number of Subspace Bombs going off in one place has taken it beyond repair. In-game, the Great Maze remains on the world map afterwards so that the player can reenter it whenever they want, and the stages on the Isle of the Ancients can be replayed again (having been made inaccessible after the first completion of [[The Subspace Bomb Factory II|the second Subspace Bomb Factory]])
Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Any subspacial clone or boss that has not yet been defeated will be seen obstructing the door and can only vanish once each character or boss is defeated. Upon winning this final battle, in-story the Great Maze is spread apart and all the levels and locations of the [[World of Trophies]] are returned to their normal state. The [[Isle of the Ancients]], however, is not restored: the great number of Subspace Bombs going off in one place has taken it beyond repair. In-game, the Great Maze remains on the world map afterwards so that the player can reenter it whenever they want, and the stages on the Isle of the Ancients can be replayed again (having been made inaccessible after the first completion of [[The Subspace Bomb Factory II|the second Subspace Bomb Factory]])

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