Editing The Great Maze

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==Stage recreations==
==Stage recreations==
Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includes [[The Forest]] with the [[Door#Day-changing doors|day-changing doors]] from [[The Lake]] and [[The Research Facility (Part II)|The Research Facility]] with the three-switch doors from the [[Subspace Bomb Factory (Part II)|Subspace Bomb Factory]]. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since the [[R.O.B. Squad]] was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze.
Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includes [[The Forest]] with the [[Door#Day-changing doors|day-changing doors]] from [[The Lake]] and [[The Research Facility (Part II)|The Research Facility]] with the three-switch doors from the [[Subspace Bomb Factory (Part II)|Subspace Bomb Factory]]. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since the [[R.O.B. Squad]] was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze.
[[File:TGMLabelled.png|thumb|300px|The completed map with the rooms labelled. See table.]]
[[File:TGMLabelled.png|thumb|right|300px|The completed map with the rooms labelled. See table.]]
{|class="wikitable"
{|class="wikitable"
!Stage recreated!!Portion(s) of stage used!!Song(s) played
!Stage recreated!!Portion(s) of stage used!!Song(s) played
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==Trivia==
==Trivia==
[[File:SSEUnused.png|thumb|350px|The unused section in the Great Maze. Everything above the Ice Climbers is completely inaccessible.]]
[[File:SSEUnused.png|thumb|right|350px|The unused section in the Great Maze. Everything above the Ice Climbers is completely inaccessible.]]
*Most of the re-used sections from other levels contain inaccessible areas that were part of the original level. While no enemies, doors, or other special objects can spawn there, and the collision detection is typically inactive, all of the terrain, including most platforms, are still rendered outside of the camera's view. Only a couple of rooms had any inaccessible sections actually removed.
*Most of the re-used sections from other levels contain inaccessible areas that were part of the original level. While no enemies, doors, or other special objects can spawn there, and the collision detection is typically inactive, all of the terrain, including most platforms, are still rendered outside of the camera's view. Only a couple of rooms had any inaccessible sections actually removed.
**Since they were designed specifically for the Great Maze, new rooms do not have these areas, with one exception, in a room meant to resemble [[The Battlefield Fortress]]. Since this room never appears outside the Great Maze, this section is completely unused in the Subspace Emissary. It is unknown why this section exists; the most likely explanation is that the room was originally going to be larger, or was originally going to be used elsewhere as well.
**Since they were designed specifically for the Great Maze, new rooms do not have these areas, with one exception, in a room meant to resemble [[The Battlefield Fortress]]. Since this room never appears outside the Great Maze, this section is completely unused in the Subspace Emissary. It is unknown why this section exists; the most likely explanation is that the room was originally going to be larger, or was originally going to be used elsewhere as well.

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