Editing Terrain
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Terrain can produce different footstep noises or visual effects when characters and other objects step or land on it. The main functional effect of terrain is [[traction]]; some types of terrain can increase or decrease traction, which means characters and objects will slide less or more, respectively, from movement on the terrain. There are also some types of terrain that are used to [[damage]] and [[Knockback|launch]] players upon contact. | Terrain can produce different footstep noises or visual effects when characters and other objects step or land on it. The main functional effect of terrain is [[traction]]; some types of terrain can increase or decrease traction, which means characters and objects will slide less or more, respectively, from movement on the terrain. There are also some types of terrain that are used to [[damage]] and [[Knockback|launch]] players upon contact. | ||
Terrain also affects the behaviour of some [[special move]]s. In ''Melee'', {{SSBM|Yoshi}}'s ability to accelerate during [[Egg Roll]] | Terrain also affects the behaviour of some [[special move]]s. In ''Melee'', {{SSBM|Yoshi}}'s ability to accelerate during [[Egg Roll]] is affected by terrain. In ''Brawl'', {{SSBB|Olimar}}'s [[Pikmin Pluck]] has its speed and the type frequency of resulting {{b|Pikmin|species}} affected by the terrain he is standing on. In ''Ultimate'', terrain affects what materials {{SSBU|Steve}} will obtain through [[Mine / Craft / Create Block|Mine]], except for [[Battlefield form]] and [[Ω form]] stages, which have a standard selection. | ||
==''Melee'' terrains== | ==''Melee'' terrains== | ||
None of the different types of terrain have an effect on gameplay outside of cosmetics, with the exception of ice and other slippery surfaces. | |||
The colours in this table are taken from ''Melee'''s {{SSBM|debug mode}}. | The colours in this table are taken from ''Melee'''s {{SSBM|debug mode}}. |