Editing Taunt

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[[File:SSBUJokerTaunt4.gif|thumb|200px|{{SSBU|Joker}}'s up taunt in ''Ultimate''.]]
[[File:FalconTauntSSB4.png|{{SSB4|Captain Falcon}}'s down taunt in ''SSB4''.|thumb|260px]]
[[File:IkeSideTauntBrawl.gif|thumb|200px|{{SSBB|Ike}}'s side taunt in ''Brawl''.]]
[[File: SSBUBayonettaTaunt1.gif |thumb|260px|{{SSBU|Bayonetta}}'s up taunt in ''Ultimate''.]]
[[File:CaptainFalcon-Right-Taunt-SSBM.gif|{{SSBM|Captain Falcon}}'s taunt in ''Melee''.|thumb|200px]]
[[File: MarioTaunt.png|thumb|200px|{{SSBB|Mario}}'s side taunt in ''Brawl''.]]
A '''taunt''', previously referred to as a '''finishing pose''' and as '''Appeal''' internally ('''AppealL''' and '''AppealR''' in ''Super Smash Bros. Melee''{{'}}s {{SSBM|Debug menu}}) and in Japanese, is a move designed to provoke, annoy or mock opponents or to just celebrate a successfully executed move or [[combo]]. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', each [[character]] has only one taunt, but from ''[[Super Smash Bros. Brawl]]'' onward, they have up to three different taunts: up, down and side taunt. To use a taunt, the player must press {{Button|N64|L}} in ''SSB'' and {{Button|GCN|D-Pad|U}} in ''Melee''. In '' Brawl'', ''[[Smash 4]]'' and '' [[Ultimate]]'', the direction the player presses on the d-pad (or the buttons on the [[Wii Remote]] and horizontal [[Joy-Con]]) determines which taunt is used.  
A '''taunt''', previously referred to as a '''finishing pose''' and as '''Appeal''' internally ('''AppealL''' and '''AppealR''' in ''Super Smash Bros. Melee''{{'}}s {{SSBM|Debug menu}}) and in Japanese, is a move designed to provoke, annoy or mock opponents or to just celebrate a successfully executed move or [[combo]]. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', each [[character]] has only one taunt, but from ''[[Super Smash Bros. Brawl]]'' onward, they have up to three different taunts: up, down and side taunt. To use a taunt, the player must press the [[L button]] in ''SSB'' and up on the [[D-Pad]] in ''Melee''. In '' Brawl'', ''[[Smash 4]]'' and '' [[Ultimate]]'', the direction the player presses on the D-Pad (or the buttons on the [[Wii Remote]] for ''Brawl'' and ''For Wii U'') determines which taunt is used.  


In ''Super Smash Bros.'', there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in ''Melee'' so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, {{SSBM|Pichu}} and {{SSBM|Captain Falcon}}'s taunts in ''Melee'' have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, [[Wario]] has an extra taunt when he is riding his [[Wario Bike|bike]], used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are [[Taunt canceling|canceled]] if the character goes airborne or slides close to an edge during their execution.
In ''Super Smash Bros.'', there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in ''Melee'' so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, {{SSBM|Pichu}} and {{SSBM|Captain Falcon}}'s taunts in ''Melee'' have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, [[Wario]] has an extra taunt when he is riding his [[Wario Bike|bike]], used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are [[Taunt canceling|canceled]] if the character goes airborne or slides close to an edge during their execution.
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==In gameplay==
==In gameplay==
[[File:MarioTaunt.png|thumb|200px|{{SSBB|Mario}}'s side taunt in ''Brawl''.]]
The vast majority of taunts are only for show, having no direct affect on gameplay except shifting the fighter's [[hurtbox]]es during the animation. They instead serve as an integral part of mindgames. Taunting at the right time can surprise the opponent and provoke a desired reaction. Situations where a taunt can be useful include when the opponent is losing to demoralize them, when the opponent is winning to goad them into acting reckless and potentially making a mistake, during an attack to catch the opponent off guard, and when the opponent is about to lose as a form of disrespect.
The vast majority of taunts are only for show, having no direct affect on gameplay except shifting the fighter's [[hurtbox]]es during the animation. They instead serve as an integral part of mindgames. Taunting at the right time can surprise the opponent and provoke a desired reaction. Situations where a taunt can be useful include when the opponent is losing to demoralize them, when the opponent is winning to goad them into acting reckless and potentially making a mistake, during an attack to catch the opponent off guard, and when the opponent is about to lose as a form of disrespect.


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===Taunt attacks===
===Taunt attacks===
[[File:SnakeTauntBrawl.gif|thumb|Snake's cardboard box is an example of a taunt that can be used as an attack.]]
[[File:SnakeTauntBrawl.gif|thumb|Snake's cardboard box is an example of a taunt that can be used as an attack.]]


Despite the explanation above that taunts are for show, a small amount of exceptions exist that do tangibly affect the game in a meaningful way. These taunts are the following:
Despite the explanation above that taunts are for show, a small amount of exceptions exist that do tangibly affect the game in a meaningful way. These taunts are the following:


*The [[cardboard box]] [[Snake]] discards at the end of all three of his taunts acts as a weak projectile. It deals minimal damage (1%-2%) and low knockback if it hits opponents but the box can be used as a niche gimping option.
*The [[cardboard box]] [[Snake]] discards at the end of all three of his taunts acts as a weak projectile. It deals minimal damage (1%-2%) and low knockback if it hits opponents but the box can be used for very niche edgeguards.
*[[Luigi]]'s down taunt in all games (or his only taunt prior to ''Brawl'') deals weak damage and [[meteor smash]]es opponents. In ''Brawl'' onwards, it deals strong set knockback, being a [[one-hit KO]] if used against offstage foes, though this is very difficult to pull off due to the taunt's long startup and the attack's minuscule hitbox. It also cannot practically KO onstage opponents.
*[[Luigi]]'s down taunt in all games (or his only taunt prior to ''Brawl'') deals weak damage and [[meteor smash]]es opponents. In ''Brawl'' and ''Smash 4'', it has a significantly high base knockback, sometimes being a [[one-hit KO]] if used against foes hanging on ledges that don't meteor cancel properly, though this is very difficult to pull off due to the taunt's long startup and the hitbox of the attack being miniscule.
*All three of [[Kirby]]'s taunts make him lose his [[Copy Ability]]. Because of this, his down taunt (only taunt, prior to ''Brawl'') is one of the shortest in the series.
*All three of [[Kirby]]'s taunts make him lose his [[Copy Ability]]. Because of this, his down taunt (only taunt, prior to ''Brawl'') is one of the shortest in the series.
*In ''Brawl'', using {{SSBB|Samus}}'s up taunt and then very quickly pressing down and up on the D-Pad causes her to change into {{SSBB|Zero Suit Samus}}.
*In ''Brawl'', using {{SSBB|Samus}}'s up taunt and then very quickly pressing down and up on the D-Pad causes her to change into {{SSBB|Zero Suit Samus}}.
*[[Greninja]]'s down taunt damages targets for 2% while inflicting some knockback. If Greninja initiates a jab lock using the second hit of its back aerial, it can perform a true combo from down taunt into up aerial to end a stock around 160%. The taunt itself can KO above 500%. It is also the only attack Greninja can use while charging [[Shadow Sneak]].
*[[Greninja]]'s down taunt damages targets for 2% while inflicting some knockback. If Greninja initiates a jab lock using the second hit of its back aerial, it can perform a true combo from down taunt into up aerial to end a stock around 160%. The taunt itself can KO above 500%. It is also the only attack Greninja can use while charging [[Shadow Sneak]].
*[[King K. Rool]]'s side taunt briefly gives him [[Belly Super Armor]]. However, being attacked while taunting will also damage his armor's hitpoints.
*[[King K. Rool]]'s side taunt briefly gives him [[Belly Super Armor]]. However, being attacked while taunting will also damage his armor's hitpoints.
*[[Kazuya]]'s side taunt, officially titled ''Demon's Wrath'', consists of a high-angled kick with his left leg, followed by a quick straight punch from his left fist, then a low-angled kick from his right leg, followed by a short punch in front of him that creates a burst. It is the strongest taunt attack in the game, being the only one with functional KO potential outside of edgeguarding, although it's still considered impractical to use over other attacks in his arsenal due to it being short ranged and on the slower side, and having unimpressive knockback compared to the rest of Kazuya's moveset.
*[[Kazuya]]'s side taunt, officially titled ''Demon's Wrath'', consists of a high-angled kick with his left leg, followed by a quick straight punch from his left fist, then a low-angled kick from his right leg, followed by a short punch in front of him that creates a burst. Although it is the strongest taunt attack in the game, it's still impractical to use over other attacks in his arsenal due to it being easy to DI and having low knockback compared to the rest of Kazuya's moveset.
In ''Ultimate'', while most taunts are interruptible, most of the gameplay-affecting ones are not. The only exceptions are Kirby's taunts.
In ''Ultimate'', while most taunts are interruptible, most of the gameplay-affecting ones are not. The only exceptions are Kirby's taunts.


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==Pseudo-taunts==
==Pseudo-taunts==
[[File:SSBUWebsiteKingDedede4.jpg|thumb|200px|King Dedede’s infamous crouch “taunt”.]]
[[File:SSBUWebsiteKingDedede4.jpg|thumb|right|200px|King Dedede’s infamous crouch “taunt”.]]
A pseudo-taunt is an action that is intended to taunt opponents without using one of the taunts already available in the game. Pseudo-taunts often involve actions that look similar to an ordinary taunt; a well-known example is [[King Dedede]]'s crouch, though others include [[Ness]]'s up and down smashes, where he performs yo-yo tricks; repeatedly spamming the start of [[Mega Man]]'s walking animation, dubbed the "Stanky Leg" by fans, due to the way his foremost leg begins moving before the rest of him, itself a reference to his original walking animation in the NES games; [[Bowser Jr.]]'s down tilt, where the Junior Clown Car licks the foe with its tongue; [[Olimar]]'s down tilt, where he appears to be doing "the worm"; [[Charizard]]'s slow-walking animation, dubbed the "Zard Walk" by fans; [[Shulk]] using [[Monado Arts]] while walking, dubbed the "Monado Walk" (which applies to Kirby as well when he copies Shulk's neutral special); many characters' crawling animations (with those of Wario and Zero Suit Samus being the most common); and [[Mr. Game & Watch]]'s up tilt where he waves a "#1" flag.  
A custom taunt is an action that is intended to taunt opponents without using one of the taunts already available in the game. Custom taunts often involve actions that look similar to an ordinary taunt; a well-known example is [[King Dedede]]'s crouch, though others include [[Ness]]'s up and down smashes, where he performs yo-yo tricks; [[Bowser Jr.]]'s down tilt, where the Junior Clown Car licks the foe with its tongue; [[Olimar]]'s down tilt, where he appears to be doing "the worm"; [[Charizard]]'s slow-walking animation, dubbed the "Zard Walk" by fans; [[Shulk]] using [[Monado Arts]] while walking, dubbed the "Monado Walk" (which applies to Kirby as well when he copies Shulk's neutral special); many characters' crawling animations (with those of Wario and Zero Suit Samus being the most common); and [[Mr. Game & Watch]]'s up tilt where he waves a "#1" flag.


Within [[taunt match]]es, actions that produce loud, irritating, or otherwise repetitive sounds can become pseudo-taunts; examples include crouching as [[Jigglypuff]] and [[Kirby]], [[Daisy]]'s forward smash, [[Ganondorf]]'s up smash prior to ''Ultimate'' (and his forward smash in ''Ultimate''), [[Captain Falcon]]'s [[Falcon Punch]], the majority of [[Wario]]'s moves (especially [[Wario Waft]]), [[Shulk]]'s [[Back Slash]], [[Little Mac]]'s neutral attack, [[Olimar]]'s [[Pikmin Order]], and any of [[Inkling]] Boy's tilt attacks, where he can sometimes say "Ngyes!".
Within [[taunt match]]es, actions that produce loud, irritating, or otherwise repetitive sounds can become custom taunts; examples include crouching as [[Jigglypuff]] and [[Kirby]], [[Daisy]]'s forward smash, [[Ganondorf]]'s up smash prior to ''Ultimate'' (and his forward smash in ''Ultimate''), [[Captain Falcon]]'s [[Falcon Punch]], the majority of [[Wario]]'s moves (especially [[Wario Waft]]), [[Shulk]]'s [[Back Slash]], [[Little Mac]]'s neutral attack, [[Olimar]]'s [[Pikmin Order]], and any of [[Inkling]] Boy's tilt attacks, where he can sometimes say "Ngyes!".


Some of [[Incineroar]]'s attacks will cause it to perform a taunting animation if they successfully connect. These moves are:
Some of [[Incineroar]]'s attacks will cause it to perform a taunting animation if they successfully connect. These moves are:
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*[[Alolan Whip]] when sweetspotted
*[[Alolan Whip]] when sweetspotted


Repeatedly [[crouching]] and standing back up (i.e. teabagging) is a common form of pseudo-taunting. {{SSBU|Ridley}} and {{SSBU|King K. Rool}}'s teabags make them look like they are "{{iw|wikipedia|dab|dance}}bing". This also applies to [[Falco]]'s spot dodge prior to ''Ultimate''. Also with Falco, canceling his down taunt with down smash at the right time will make him say a phrase that phonetically sounds similar to "Hand off my cock!" In ''Ultimate'', teabagging is notoriously common on [[Quickplay]] due to taunts being disallowed, and is a widespread criticism of the mode that is considered a form of [[grief]]ing. As such, players are often advised to mentally and emotionally prepare themselves for opponents who will attempt to aggravate them.
Repeatedly [[crouching]] and standing back up (i.e. teabagging) is a common form of pseudo-taunting. {{SSBU|Ridley}} and {{SSBU|King K. Rool}}'s teabags make them look like they are "{{iw|wikipedia|dab|dance}}bing". This also applies to [[Falco]]'s spot dodge prior to ''Ultimate''. In ''Ultimate'', teabagging is notoriously common on [[Quickplay]] due to taunts being disallowed, and is a widespread criticism of the mode that is considered a form of [[grief]]ing. As such, players are often advised to mentally and emotionally prepare themselves for opponents who will attempt to aggravate them.


Other examples of pseudo-taunting involve showing off [[advanced technique]]s, such as [[DACUS]]ing or [[Dash-dance|dash dancing]].
Other examples of custom taunting involve showing off [[advanced technique]]s, such as [[DACUS]]ing or [[Dash-dance|dash dancing]].


==''Super Smash Bros. for Wii U'' digital manual description==
==''Super Smash Bros. for Wii U'' digital manual description==
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*[[Mario]] and [[Charizard]] are the only characters to have more than one taunt replaced in a later installment.
*[[Mario]] and [[Charizard]] are the only characters to have more than one taunt replaced in a later installment.
*One of the effects of {{SSBB|Luigi}}'s [[Negative Zone]] is suddenly doing a random taunt.
*One of the effects of {{SSBB|Luigi}}'s [[Negative Zone]] is suddenly doing a random taunt.
*Luigi, Snake, Greninja, and Kazuya are the only four characters to have a taunt that can damage opponents.
*Snake, Luigi, Greninja, and Kazuya are the only characters to have a taunt that can deal damage to other characters.
**Oddly, while the taunts are impervious to [[Stale move negation|staling]], they will always have the freshness bonus when used.
**Oddly, while the taunts are impervious to [[Stale move negation|staling]], they will always have the freshness bonus when used.
**''Melee'' is the only game in the series that did not introduce a character with a damaging taunt since Luigi debuted in ''Smash 64'', Snake debuted in ''Brawl'', Greninja debuted in ''Smash 4'', and Kazuya debuted in ''Ultimate''.
**''Melee'' is the only game in the series that did not introduce a character with a damaging taunt since Luigi debuted in ''SSB'', Snake debuted in ''Brawl'', Greninja debuted in ''Smash 4'', and Kazuya debuted in ''Ultimate''.
*Luigi's down taunt is technically a looping hitbox. However, since it is only active for one frame, it can never hit more than once.
*Luigi's down taunt is technically a looping hitbox. However, since it is only active for one frame, it can never hit more than once.
*Prior to ''[[Super Smash Bros. Ultimate]]'', Bowser, the Ice Climbers, Wario, R.O.B, and Luigi (in ''Brawl'' only), Rosalina, Little Mac, Bayonetta, Bowser Jr., and Lucario (in ''Smash 4'') were all able to taunt during their [[Final Smash]]es.
*Prior to ''[[Super Smash Bros. Ultimate]]'', Bowser, the Ice Climbers, Wario, R.O.B, and Luigi (in ''Brawl'' only), Rosalina, Little Mac, Bayonetta, Bowser Jr., and Lucario (in ''Smash 4'') were all able to taunt during their [[Final Smash]]es.
**Bayonetta, Ice Climbers, Rosalina, and Bowser Jr. are the only characters of this group who can taunt during their Final Smash in ''Ultimate'', however, Inkling and Snake can now do so as well.
**Bayonetta, Ice Climbers, Rosalina and Bowser Jr. are the only characters of this group who can taunt during their Final Smash in ''Ultimate'', however Inkling and Snake can now do so as well.
*Some taunts have become popular on the Internet, for both the character's motion or phrase spoken, and the mocking purpose they are used for. Some infamous examples are [[Captain Falcon]]'s "Show me your moves!", [[Falco]]'s "Hands off my prey!" (often misinterpreted as "Hands off my bread!"), or [[Sonic]]'s "You're too slow!". [[Taunt match]]es often involve irritating serious players with these types of taunts, and other annoying or provocative taunts have also been used frequently, such as [[Kirby]]'s "Hi!" taunt or [[Ness]]'s "Okay.".
*Some taunts have become popular on the Internet, for both the character's motion or phrase spoken, and the mocking purpose they are used for. Some infamous examples are [[Captain Falcon]]'s "Show me your moves!", [[Falco]]'s "Hands off my prey!" (often misinterpreted as "Hands off my bread!"), or [[Sonic]]'s "You're too slow!". [[Taunt match]]es often involve irritating serious players with these type of taunts, and other annoying or provocative taunts have also been used frequently, such as [[Kirby]]'s "Hi!" taunt or [[Ness]]'s "Okay.".
**Some lines were already popular within their respective communities before their addition in ''Smash Bros''; for example, [[Inkling]] Girl's side taunt (where she utters "Woomy!") or [[Morgana]]'s "Looking cool, Joker!".
**Some lines were already popular within their respective communities before their addition in ''Smash Bros''; for example, [[Inkling]] Girl's side taunt (where she utters "Woomy!") or [[Morgana]]'s "Looking cool, Joker!".
**Falco’s "Piece of cake!" and "Hands off my prey!" taunts are additionally notorious in ''Ultimate'' due to them appearing as though Falco says "piece of cock" or "hands off my cock" when interrupting one of the taunts with a down smash right before Falco says "cake" or "prey".
**Falco’s "Piece of cake!" and "Hands off my prey!" taunts are additionally notorious in ''Ultimate'' due to them appearing as though Falco says "piece of cock" or "hands off my cock" when interrupting one of the taunts with a down smash right before Falco says "cake" or "prey".
*[[Namco Roulette]] and Demon's Wrath are the only taunts in the entire series to have an official name.
*[[Namco Roulette]] and Demon's Wrath are the only taunts in the entire series to have an official name.
**Coincidentally, both taunts belong to Bandai Namco characters.
*In ''SSB'', it can be seen that members of the [[Kirby Team]] won't lose their copied abilities even if they taunt. In ''Melee'', the Kirbys with copied abilities in Adventure Mode do lose their abilities, but the Kirbys taunting is extremely rare, even though other CPU Kirbys do so as frequently as normal CPUs.
*In ''SSB'', it can be seen that members of the [[Kirby Team]] won't lose their copied abilities even if they taunt. In ''Melee'', the Kirbys with copied abilities in Adventure Mode do lose their abilities, but the Kirbys taunting is extremely rare, even though other CPU Kirbys do so as frequently as normal CPUs.
**In ''SSB'', it can also be seen that non-playable characters (excepting {{SSB|Master Hand}}) have taunts identical to their original character. For example, Metal Mario grows and shrinks just as Mario does.
**In ''SSB'', it can also be seen that non-playable characters (excepting {{SSB|Master Hand}}) have taunts identical to their original character. For example, Metal Mario grows and shrinks just as Mario does.
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*Starting in ''Brawl'', Captain Falcon's down taunt animation is slightly faster if he is facing left/away from the screen.
*Starting in ''Brawl'', Captain Falcon's down taunt animation is slightly faster if he is facing left/away from the screen.
*Inkling's up and down taunts share the same button mapping as the {{s|inkipedia|signal}}s from {{uv|Splatoon}} that they are based on, those being "C'mon!/This way!" and "Booyah!"
*Inkling's up and down taunts share the same button mapping as the {{s|inkipedia|signal}}s from {{uv|Splatoon}} that they are based on, those being "C'mon!/This way!" and "Booyah!"
*In ''SSB4'', in rare cases, the CPU may use their Up-Taunt in 1v1 battles when the player is in mid-transformation during a Transformation Final Smash. This occurs in both versions, though without an explanation as to why this happens.
*Several characters possess taunts that are noticeably different in lengths depending on orientation. This is primarily done to characters without [[stance mirroring]] with a taunt that needs to face a certain direction. If a character is facing the wrong direction when said taunt is activated, extra animation is given for the character to turn to the desired direction and back, making the taunt last longer overall.
**The only exception to this is [[Kazuya]], whose up taunt is actually faster when facing the "wrong" direction.


==See also==
==See also==

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