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[https://finalfantasy.fandom.com/wiki/Safer∙Sephiroth Safer∙Sephiroth] is the form that Sephiroth takes during the third phase of the final battle in ''Final Fantasy VII''. This is the body that Sephiroth was creating for himself in the [[Northern Cave]], as part of his plan to wound the Planet with Meteor, bait the [https://finalfantasy.fandom.com/wiki/Lifestream lifestream] into emerging to heal the wound, and merge with it to become a god. Despite this being the second-to-last phase, Safer∙Sephiroth is considered the final challenge of the main story, since the fourth phase pits Cloud against a metaphysical Sephiroth in a cinematic battle that cannot be lost. | [https://finalfantasy.fandom.com/wiki/Safer∙Sephiroth Safer∙Sephiroth] is the form that Sephiroth takes during the third phase of the final battle in ''Final Fantasy VII''. This is the body that Sephiroth was creating for himself in the [[Northern Cave]], as part of his plan to wound the Planet with Meteor, bait the [https://finalfantasy.fandom.com/wiki/Lifestream lifestream] into emerging to heal the wound, and merge with it to become a god. Despite this being the second-to-last phase, Safer∙Sephiroth is considered the final challenge of the main story, since the fourth phase pits Cloud against a metaphysical Sephiroth in a cinematic battle that cannot be lost. | ||
[https://finalfantasy.fandom.com/wiki/Supernova_(ability) Supernova], formatted as "Super Nova" in ''Final Fantasy VII'', is Safer∙Sephiroth's ultimate attack. The Final Smash is a heavily abridged recreation of the move from the international version of ''FFVII'', which has become infamous for its ability to draw the battle out: it has an excessively long and elaborate animation (taking a full two minutes to execute<ref>[https://www.youtube.com/watch?v=FtAu3JG9m2Q Supernova attack Final Fantasy VII]</ref>), Sephiroth can use it multiple times during a battle, and it causes the player to sit through the animation of their party's health dropping, which can take a significant amount of time when they have reached their level cap. The move involves summoning a meteor to ravage the galaxy and turn the Sun into a supernova that engulfs the Planet, dealing damage equal to 15/16 of the party's current HP and inflicting Confusion, Silence, and Slow on them. Safer∙Sephiroth additionally can deal more status elements with Pale Horse like Frog, Sadness | [https://finalfantasy.fandom.com/wiki/Supernova_(ability) Supernova], formatted as "Super Nova" in ''Final Fantasy VII'', is Safer∙Sephiroth's ultimate attack. The Final Smash is a heavily abridged recreation of the move from the international version of ''FFVII'', which has become infamous for its ability to draw the battle out: it has an excessively long and elaborate animation (taking a full two minutes to execute<ref>[https://www.youtube.com/watch?v=FtAu3JG9m2Q Supernova attack Final Fantasy VII]</ref>), Sephiroth can use it multiple times during a battle, and it causes the player to sit through the animation of their party's health dropping, which can take a significant amount of time when they have reached their level cap. The move involves summoning a meteor to ravage the galaxy and turn the Sun into a supernova that engulfs the Planet, dealing damage equal to 15/16 of the party's current HP and inflicting Confusion, Silence, and Slow on them. Safer∙Sephiroth additionally can deal more status elements with Pale Horse like Frog, Sadness and Small before Super Nova starts. The original Japanese version of the move has a very different and much shorter animation (clocking in at 20 seconds<ref>[https://www.youtube.com/watch?v=89kPJy29uDc Final Fantasy VII (Japan) - Super Nova]</ref>), and the damage it deals is not proportional to the party's HP, making it possible to wipe out the party. | ||
The Final Smash is able to trap up to three opponents at once, referencing the number of available party member slots in ''Final Fantasy VII''; when the move is activated, the three trapped players will face Safer∙Sephiroth, as the party does in the boss battle. | The Final Smash is able to trap up to three opponents at once, referencing the number of available party member slots in ''Final Fantasy VII''; when the move is activated, the three trapped players will face Safer∙Sephiroth, as the party does in the boss battle. |