Editing Supernova

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*Supernova is the longest cinematic Final Smash in series history, at around 8 seconds, beating the previous record held by Gigaslash, which was around 7 seconds.
*Supernova is the longest cinematic Final Smash in series history, at around 8 seconds, beating the previous record held by Gigaslash, which was around 7 seconds.
**This mirrors Supernova's infamous length in the international version of ''Final Fantasy VII'', with the move taking just over two minutes to play out.
**This mirrors Supernova's infamous length in the international version of ''Final Fantasy VII'', with the move taking just over two minutes to play out.
*Like in the original ''Final Fantasy VII'', a series of mathematical equations appear in the background at the start of the move. Unlike the original, which applied equations in the field of astrophysics to determine the overall conditions needed to perform Super Nova (which infamously based the conditions around if the celestial body that would trigger the supernova was operating on a two dimensional plane, which was a flat circle, as well as ignoring that the Sun itself in astronomical terms is designated as a {{s|wikipedia|main sequence}} star, and itself is unable to go supernova due to a lack of mass), the equations depicted during the sequence instead are well-known formulas that apply to quantum mechanics, fluid dynamics, and spacetime, such as the {{s|wikipedia|Hellmann–Feynman theorem}} and [[wikipedia:Einstein field equations|the Einstein gravitational constant]].<ref>https://reddit.com/r/smashbros/comments/kffbsv/explaining_the_equations_in_sephiroths_final_smash/</ref>
*Like in the original ''Final Fantasy VII'', a series of mathematical equations appear in the background at the start of the move. Unlike the original, which applied equations in the field of astrophysics to determine the overall conditions needed to perform Super Nova (which infamously based the conditions around if the celestial body that would trigger the supernova was operating on a two dimensional plane, which was a flat circle, as well as ignoring that the Sun itself in astronomical terms is designated as a {{s|wikipedia|main sequence}} star, and itself is unable to go supernova due to a lack of mass), the equations depicted during the sequence instead are well-known formulas that apply to quantum mechanics, fluid dynamics, and spacetime, such as the {{s|wikipedia|Hellmann-Feynman theorem}} and [[wikipedia:Einstein field equations|the Einstein gravitational constant]].<ref>https://reddit.com/r/smashbros/comments/kffbsv/explaining_the_equations_in_sephiroths_final_smash/</ref>
*After the move is successfully completed, Sephiroth assumes his fighting stance from the original ''Final Fantasy VII'' before performing an animation based on his victory pose as a guest party member during the Nibelheim flashback.
*After the move is successfully completed, Sephiroth assumes his fighting stance from the original ''Final Fantasy VII'' before performing an animation based on his victory pose as a guest party member during the Nibelheim flashback.
*Due to the nature of their idle animations, the following characters {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Roy}}, {{SSBU|Toon Link}}, {{SSBU|Rosalina}}, {{SSBU|Bayonetta}}, and Sephiroth appear to face to the left instead of toward Safer Sephiroth.<ref>https://youtu.be/zHAs0OaSXAY?t=530</ref>
*Due to the nature of their idle animations, the following characters {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Roy}}, {{SSBU|Toon Link}}, {{SSBU|Rosalina}}, {{SSBU|Bayonetta}}, and Sephiroth appear to face to the left instead of toward Safer Sephiroth.<ref>https://youtu.be/zHAs0OaSXAY?t=530</ref>

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