Editing Steel Diver (universe)
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The game mainly consists of the player piloting and operating various submarines, strategically maneuvering through the water and taking down the enemy naval fleet without getting sunk yourself. The controls are a series of simulated sliders and dials that must be interacted with on the bottom touch screen to move and fire weapons like torpedos. The game also has several modes, including the main campaign of a secret militia taking down a rogue nation and their navy, time trials of missions, a mode where the player has to aim the periscope and fire torpedos called ''Periscope Strike'', and a competitive multiplayer mode called ''Steel Commander''. The game received a mixed reception upon release, with most complaints being about the lack of focus between a simulation and an action game, as well as the overly slow and monotonous pace. | The game mainly consists of the player piloting and operating various submarines, strategically maneuvering through the water and taking down the enemy naval fleet without getting sunk yourself. The controls are a series of simulated sliders and dials that must be interacted with on the bottom touch screen to move and fire weapons like torpedos. The game also has several modes, including the main campaign of a secret militia taking down a rogue nation and their navy, time trials of missions, a mode where the player has to aim the periscope and fire torpedos called ''Periscope Strike'', and a competitive multiplayer mode called ''Steel Commander''. The game received a mixed reception upon release, with most complaints being about the lack of focus between a simulation and an action game, as well as the overly slow and monotonous pace. | ||
In June of 2013, Nintendo announced that a sequel to ''Steel Diver'' was in the works. They also confirmed that this would be the first free-to-play game the company would make. the game | In June of 2013, Nintendo announced that a sequel to ''Steel Diver'' was in the works. They also confirmed that this would be the first free-to-play game the company would make. the game eventually released world-wide on [[Nintendo eShop]] of February 13, 2014. As promised, the local and online multiplayer mode and the first two campaign missions were offered as part of the ''Free version'', with the rest of the content locked to the paid version. The game shifted perspective to be more akin to a first person shooter, with a faster pace and leaning more into the action elements of the previous game. These changes were praised and the game was received better than the previous entry because of them. | ||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== |