Editing Stall-then-fall

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**[[Flame Choke]] in ''Super Smash Bros. 4'' and ''Ultimate'' — One of the only grab-based stall-then-falls, Ganondorf dashes forward to choke his opponent. If successful in midair, the pair rise slightly before slamming the foe to the ground. Unlike other stall-then-falls, this only damages the grabbed opponent. Ganondorf can steer left or right just after grabbing his opponent, which can be combined with the stall to prevent or cause [[Ganoncide]].  
**[[Flame Choke]] in ''Super Smash Bros. 4'' and ''Ultimate'' — One of the only grab-based stall-then-falls, Ganondorf dashes forward to choke his opponent. If successful in midair, the pair rise slightly before slamming the foe to the ground. Unlike other stall-then-falls, this only damages the grabbed opponent. Ganondorf can steer left or right just after grabbing his opponent, which can be combined with the stall to prevent or cause [[Ganoncide]].  
*[[Greninja]]'s down aerial — Plummets incredibly quickly. If Greninja strikes an opponent, it will backflip upwards off them and regain control, consuming a midair jump in Smash Bros 4. The first hitbox meteor smashes. Lasts a long time, has no landing hitbox, and suffers plenty of landing lag, making it very punishable.
*[[Greninja]]'s down aerial — Plummets incredibly quickly. If Greninja strikes an opponent, it will backflip upwards off them and regain control, consuming a midair jump in Smash Bros 4. The first hitbox meteor smashes. Lasts a long time, has no landing hitbox, and suffers plenty of landing lag, making it very punishable.
*[[Hero]]'s [[Kaclang]] - One of the spells available through [[Command Selection]]. The Hero will turn into metal and, if used in the air, plummet downwards, damaging any opponent he hits in the process. The spell cannot be canceled, effectively guaranteeing a self-destruct if used over a pit, though the Hero has a very limited ability to steer his fall. Also cannot be canceled after the Hero hits the ground, leaving him vulnerable to be hit once the metal transformation fades off.
*[[Ice Climbers]]' down aerial (''Brawl'' onwards) — the pair thrusts their hammers below them and then drop down. Falls slower than most stall-then-falls in ''Brawl'', but with less landing lag than most. They also do not "stall" for very long (seemingly not at all), making the move less predictable.
*[[Ice Climbers]]' down aerial (''Brawl'' onwards) — the pair thrusts their hammers below them and then drop down. Falls slower than most stall-then-falls in ''Brawl'', but with less landing lag than most. They also do not "stall" for very long (seemingly not at all), making the move less predictable.
*[[Kazuya]]'s down aerial — the Demon Scissors, in which Kazuya flips forwards and extends his legs, rushing downwards quickly. He travels a short distance upwards at the beginning of the move.Becomes a nearly inevitable self-destruct if missed.
*[[Kazuya]]'s down aerial — the Demon Scissors, in which Kazuya flips forwards and extends his legs, rushing downwards quickly. He travels a short distance upwards at the beginning of the move.Becomes a nearly inevitable self-destruct if missed.
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*[[Sephiroth]]'s down aerial - Falls down with his sword pointed down.
*[[Sephiroth]]'s down aerial - Falls down with his sword pointed down.
*[[Sheik]]'s down aerial (''Brawl'' onwards) — extends a leg and shoots diagonally downward. Can meteor smash in ''Super Smash Bros. 4''.
*[[Sheik]]'s down aerial (''Brawl'' onwards) — extends a leg and shoots diagonally downward. Can meteor smash in ''Super Smash Bros. 4''.
*[[Simon]]'s down aerial — extends a leg and shoots diagonally downward. Meteor smashes at the beginning. If he hits an opponent, he bounces off, giving Simon a relatively safe edgeguarding option.
*[[Simon]]'s down aerial — extends a leg and shoots diagonally downward. Meteor smashes at the beginning. If he hits an opponent, he bounces off, giving Simon a safe edgeguarding option.
*[[Sonic]]'s down aerial — extends a leg and shoots diagonally downward. Can meteor smash starting in ''Super Smash Bros. 4''.
*[[Sonic]]'s down aerial — extends a leg and shoots diagonally downward. Can meteor smash starting in ''Super Smash Bros. 4''.
*[[Sora]]'s down aerial — Hurricane Blast, where Sora plunges downward while backflipping with the Keyblade stretched outward. Unique among other stall-then-falls, the hitbox position is not consistent as Sora is spinning with the Keyblade, resulting in the hitbox following a spiral pattern.
*[[Sora]]'s down aerial — Hurricane Blast, where Sora plunges downward while backflipping with the Keyblade stretched outward. Unique among other stall-then-falls, the hitbox position is not consistent as Sora is spinning with the Keyblade, resulting in the hitbox following a spiral pattern.

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