Editing Stale-move negation

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==Calculation in ''[[Smash 64]]''==
==Calculation in ''[[Smash 64]]''==
[[File:Stale Moves SmashBros.png|thumb|402px|{{SSB|Mario}} using his down tilt the first time. In the second picture, the next consecutive down tilt is weaker (note the damage percentage in the top left corner of the screen).]]
[[File:Stale Moves SmashBros.png|thumb|402px|{{SSB|Mario}} using his down tilt the first time. In the second picture, the next consecutive down tilt is weaker (note the number in the top left corner of the screen).]]
When a move connects in ''Smash 64'', it is then considered stale. Any consecutive uses of the move will deal 0.75x damage; using the move more than twice in a row does not incur an additional penalty. Hitting with other moves will increase the power of the move over a sequence of three intermediate stages between "stale" and "fresh" before reaching full power.
When a move connects in ''Smash 64'', it is then considered stale. Any consecutive uses of the move will deal 0.75x damage; using the move more than twice in a row does not incur an additional penalty. Hitting with other moves will increase the power of the move over a sequence of three intermediate stages between "stale" and "fresh" before reaching full power.


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