Editing Stage hazard

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*'''Obstacles''' generally obstruct character movement or present a challenging gap to cross. While not dangerous by themselves, obstacles are often used in conjunction with panning cameras.
*'''Obstacles''' generally obstruct character movement or present a challenging gap to cross. While not dangerous by themselves, obstacles are often used in conjunction with panning cameras.
*'''Illusions''' are designed to affect the players themselves rather than the character, although they can sometimes lead to disorientation and self-destruction. [[Palkia]] on Spear Pillar can tilt the screen's orientation of the stage and invert player controls by mirroring the stage.
*'''Illusions''' are designed to affect the players themselves rather than the character, although they can sometimes lead to disorientation and self-destruction. [[Palkia]] on Spear Pillar can tilt the screen's orientation of the stage and invert player controls by mirroring the stage.
*'''Enemies''' generally appear as a species and can obstruct the player or cause knockback and damage. Enemies are similar to static hazards, but most enemies can be damaged and defeated or can be grabbed and thrown. One example of an enemy hazard is the [[Polar Bear]] in Icicle Mountain.
*'''[[Enemies]]''' generally appear as a species and can obstruct the player or cause knockback and damage. Enemies are similar to static hazards, but most enemies can be damaged and defeated or can be grabbed and thrown. One example of an enemy hazard is the [[Polar Bear]] in Icicle Mountain.
*Stage bosses are large enemies introduced in ''[[Super Smash Bros. 4]]''. They are much larger than regular enemies and can take a lot of damage before being defeated. They may also have other significant effects besides disrupting the battle, such as destroying portions of the stage or awarding a KO to the player who defeated them.
*'''[[Boss#Stage_bosses|Stage bosses]]''' are large enemies exclusive to ''[[Super Smash Bros. 4]]'' and ''Ultimate''. They are much larger than regular enemies and can take a lot of damage before being defeated. They may also have other significant effects besides disrupting the battle, such as destroying portions of the stage or awarding a KO to the player who defeated them.
*'''Monsters''' are large enemy species that cannot be defeated and can KO a player when hit, grabbed or swallowed by. Some monsters include the [[Ultimate Chimera]] on [[New Pork City]] and the [[fish]] on [[Summit]]. While the [[Peckish Aristocrab]] on [[Garden of Hope]] exhibits characteristics of a vehicle hazard, as previously mentioned, it is also considered a monster by virtue of being a large, hostile living being that is immune to all attacks from the fighters.
*'''Monsters''' are large enemy species that cannot be defeated and can KO a player when hit, grabbed or swallowed by. Some monsters include the [[Ultimate Chimera]] on [[New Pork City]] and the [[fish]] on [[Summit]]. While the [[Peckish Aristocrab]] on [[Garden of Hope]] exhibits characteristics of a vehicle hazard, as previously mentioned, it is also considered a monster by virtue of being a large, hostile living being that is immune to all attacks from the fighters.


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