Editing Stage hazard

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A '''stage hazard''' is any aspect of a [[stage]] (that is, a [[stage element]]) which could pose a threat to players. Most stage hazards deal [[damage]] and [[knockback]], while the remainder includes a wide range of effects, such as sudden movements of the stage or a panning camera that can carry less agile [[character]]s into the [[blast line]]. A stage hazard should not be mistaken for any element which might aid or save the opponent, such as the Support Ghost in {{SSBB|Yoshi's Island}}, although the same element may play several roles.
A '''stage hazard''' is any aspect of a [[stage]] (that is, a [[stage element]]) which could pose a threat to players. Most stage hazards deal [[damage]] and [[knockback]], while the remainder includes a wide range of effects, such as sudden movements of the stage or a panning camera that can carry less agile [[character]]s into the [[blast line]]. A stage hazard should not be mistaken for any element which might aid or save the opponent, such as the Support Ghost in {{SSBB|Yoshi's Island}}, although the same element may play several roles.


How predictable a stage hazard is and how much influence it has over the match are factors usually considered when deciding stage [[tournament legal|legality]]. Stages with many or overwhelming hazards are typically banned in [[tournament]]s, as they tend to interfere with the outcomes of matches or because the competitors only value aspects of a match that they have to control without overcentralizing the match.
How predictable a stage hazard is and how much influence it has over the match are factors usually considered when deciding stage [[tournament legal|legality]]. Stages with many or overwhelming hazards are typically banned in [[tournament]]s, as they tend to interfere with the outcomes of matches or because the competitors only [[competitive philosophy|value]] aspects of a match that they have to control without overcentralizing the match.


Some stage hazards may be extremely minute or subtle or only apply to certain characters. For example, the balloon in [[Smashville]] may unexpectedly collide with [[Ness]]'s [[PK Thunder]], making him temporarily vulnerable or leaving him in the [[helpless]] state if he is in the air.
Some stage hazards may be extremely minute or subtle or only apply to certain characters. For example, the balloon in [[Smashville]] may unexpectedly collide with [[Ness]]'s [[PK Thunder]], making him temporarily vulnerable or leaving him in the [[helpless]] state if he is in the air.

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