Editing Solid Snake

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==Origin==
==Origin==
''Metal Gear'' franchise creator, [[Hideo Kojima]], started off his franchise with the first ''Metal Gear'' for the MSX2 computer in 1987, as a pastiche of high-profile action movies at the time, such as ''Lethal Weapon'' and ''Escape from New York''. Kojima's main character for the game, codenamed Solid Snake, was likewise inspired by the heroes from those action movies, such as Kyle Reese (played by Michael Biehn) from ''The Terminator'', whom Snake's first portrait was based on. Snake's name, in fact, was derived from ''Escape from New York''{{'}}s main character, Snake Plissken (Kurt Russell). When ''Metal Gear'' was ported to the NES, it sold well enough that Konami greenlit the development of a sequel specifically for the NES titled ''Snake's Revenge'' without Kojima's involvement. The development of that particular game convinced him to pursue a proper sequel to the original MSX2 title while ignoring the events of the NES games, titled ''Metal Gear 2: Solid Snake'', released for the Japanese market in 1990 around the same time North Americans received ''Snake's Revenge''. The character underwent an eight-year hiatus, until the release of the seminal ''Metal Gear Solid'' for Sony PlayStation in 1998, which fully established Solid Snake in his more popular, modern-day character design - which was made by artist Yoji Shinkawa. Shinkawa's Snake design features a dark grey bandanna, a consistent "sneaking suit", and the effective voicework of Akio Ohtsuka for Japanese versions and David Hayter for English versions of ''Metal Gear'' games as Snake's defining aspects. ''Metal Gear Solid'' proved to be a huge success, as it would skyrocket the stealth genre to popular heights in gaming, and the game and its sequels are considered to be among the greatest games of all time.
''Metal Gear'' franchise creator, [[Hideo Kojima]], started off his franchise with the first ''Metal Gear'' for the MSX2 computer in 1987, as a pastiche of high-profile action movies at the time, such as ''Lethal Weapon'' and ''Escape from New York''. Kojima's main character for the game, codenamed Solid Snake, was likewise inspired by the heroes from those action movies, such as Kyle Reese (played by Michael Biehn) from ''The Terminator'', whom Snake's first portrait was based on. Snake's name, in fact, was derived from ''Escape from New York''{{'}}s main character, Snake Plissken (Kurt Russell). When ''Metal Gear'' was ported to the NES, it sold well enough that Konami greenlit the development of a sequel specifically for the NES titled ''Metal Gear 2: Snake's Revenge'' without Kojima's involvement. The development of that particular game convinced him to pursue a proper sequel to the original MSX2 title while ignoring the events of the NES games, titled ''Metal Gear 2: Solid Snake'', released for the Japanese market in 1990 around the same time North Americans received ''Snake's Revenge''. The character underwent an eight-year hiatus, until the release of the seminal ''Metal Gear Solid'' for Sony PlayStation in 1998, which fully established Solid Snake in his more popular, modern-day character design - which was made by artist Yoji Shinkawa. Shinkawa's Snake design features a dark grey bandanna, a consistent "sneaking suit", and the effective voicework of Akio Ohtsuka for Japanese versions and David Hayter for English versions of ''Metal Gear'' games as Snake's defining aspects. ''Metal Gear Solid'' proved to be a huge success, as it would skyrocket the stealth genre to popular heights in gaming, and the game and its sequels are considered to be among the greatest games of all time.


In the ''Metal Gear'' series, the player assumes the role of Solid Snake (or a similar character depending on the game's scenario, like Raiden in most portions of ''Metal Gear Solid 2: Sons of Liberty'', Naked Snake/Big Boss in ''Metal Gear Solid 3: Snake Eater'', ''Metal Gear Solid: Peace Walker'', and ''Metal Gear Solid V: Ground Zeroes'' or Venom Snake in ''Metal Gear Solid V: The Phantom Pain'') as a special-ops agent and spy, tasked to disarm and/or destroy what is usually a new incarnation of the eponymous, bipedal, mechanized, nuclear-based superweapon, Metal Gear. He must always act alone initially in each mission, sneaking and battling his way through enemy compounds, armed with nearly nothing other than his two-way "codec" radio to receive transmissions from his commanding officer and other characters, a pair of binoculars, and as a bonus touch, a pack of cigarettes. His wits must always be sharp for him to rely on as he carries out sabotage-based assignments that seem immensely stacked against him in concept, and he must acquire his own firearms and rations and make use of environmental elements, such as cardboard boxes (one of Snake's borderline comical trademarks) to advance his various objectives. No mission Snake has ever gone through can be considered routine; each of his missions in the ''Metal Gear'' games is rife with all manner of epic drama, intrigue, double-crossings, betrayals, and revelations with wide-ranging implications for everything and everyone in the series.
In the ''Metal Gear'' series, the player assumes the role of Solid Snake (or a similar character depending on the game's scenario, like Raiden in most portions of ''Metal Gear Solid 2: Sons of Liberty'', Naked Snake/Big Boss in ''Metal Gear Solid 3: Snake Eater'', ''Metal Gear Solid: Peace Walker'', and ''Metal Gear Solid V: Ground Zeroes'' or Venom Snake in ''Metal Gear Solid V: The Phantom Pain'') as a special-ops agent and spy, tasked to disarm and/or destroy what is usually a new incarnation of the eponymous, bipedal, mechanized, nuclear-based superweapon, Metal Gear. He must always act alone initially in each mission, sneaking and battling his way through enemy compounds, armed with nearly nothing other than his two-way "codec" radio to receive transmissions from his commanding officer and other characters, a pair of binoculars, and as a bonus touch, a pack of cigarettes. His wits must always be sharp for him to rely on as he carries out sabotage-based assignments that seem immensely stacked against him in concept, and he must acquire his own firearms and rations and make use of environmental elements, such as cardboard boxes (one of Snake's borderline comical trademarks) to advance his various objectives. No mission Snake has ever gone through can be considered routine; each of his missions in the ''Metal Gear'' games is rife with all manner of epic drama, intrigue, double-crossings, betrayals, and revelations with wide-ranging implications for everything and everyone in the series.

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